Database

Black Flag Resynced Database

Use the Black Flag Resynced Database as the wiki index when you are not sure which page has the answer. Search by region, coordinate, reward, sequence, memory, collectible type, or Jackdaw upgrade, then open the focused map, treasure, upgrade, or walkthrough route before spending time in your save.

  • Map search: enter a city, island, fort, water route, or coordinate.
  • Reward search: look for treasure maps, elite plans, money, outfit progress, or upgrade links.
  • Mission search: use sequence, memory, objective, or location clues before replaying.
  • Save check: confirm important markers, rewards, and requirements in the current build.

Fuzzy clue → route owner

Search the thing you remember, then leave with one focused page

Use this database when the starting clue is unclear. The result is deliberately narrow: it assigns the clue to the page that owns the next player action instead of repeating every field in every category.

Showing 20 dispatch clues; 455 records are searchable.

Dispatch rule

Identify first; solve second

  1. Search the name, place, reward, coordinate, or mission label you remember.
  2. Read the route owner and the reason it matches.
  3. Continue on that focused page instead of browsing the whole database.
Start with Map
Andreas Island to Abaco Treasure Map database route visual

Treasure route · Treasure Maps

Andreas Island to Abaco Treasure Map

Matching clue
Andreas Island clue → Abaco Island dig
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Andreas Island clue → Abaco Island dig · Abaco dig lead: 586, 811
Reward / state
Earth Monster Relief Art Collection Piece and 2,500 Reales (verify in the current save)
Animus Fragment 621 277 database route visual

Map point · Animus Fragments

Animus Fragment 621 277

Matching clue
Anotto Bay
Why this route
Confirm the coordinate, then bundle the nearest reward and collectible checks.
Area / point
Anotto Bay · 621, 277
Reward / state
the paired chest and Animus Fragment counters (verify in the save)
Bloody Spanish Medal – Kingston Plantation Lead database route visual

Map point · Trinkets

Bloody Spanish Medal – Kingston Plantation Lead

Matching clue
Kingston
Why this route
Confirm the coordinate, then bundle the nearest reward and collectible checks.
Area / point
Kingston · 594, 175 (verify the present marker)
Reward / state
Bloody Spanish Medal lead (exact container and counter unconfirmed)
Cumberland Bay to Pinos Isle Treasure Map database route visual

Treasure route · Treasure Maps

Cumberland Bay to Pinos Isle Treasure Map

Matching clue
Cumberland Bay → Pinos Isle
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Cumberland Bay → Pinos Isle · 304, 455 (Pinos Isle dig lead; confirm the live prompt)
Reward / state
Ivory Wheel Design Plan + 3,000 Reales
Great Inagua Portrait Map to The Fortune database route visual

Treasure route · Treasure Maps

Great Inagua Portrait Map to The Fortune

Matching clue
Great Inagua Manor → Great Inagua southern shore
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Great Inagua Manor → Great Inagua southern shore · 820, 430 (southern-shore dig lead)
Reward / state
The Fortune legendary cutlass
Great Inagua to Nassau Grey Sails Treasure Map database route visual

Treasure route · Treasure Maps

Great Inagua to Nassau Grey Sails Treasure Map

Matching clue
Great Inagua cave → Nassau swamp-side shore
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Great Inagua cave → Nassau swamp-side shore · 633, 784 (Nassau dig lead)
Reward / state
Grey Sails Design Plan and 3,000 Reales
Heavy Shot Storage Ultimate Plan – Cayman Sound to Petite Caverne database route visual

Treasure route · Elite Design Plans

Heavy Shot Storage Ultimate Plan – Cayman Sound to Petite Caverne

Matching clue
Cayman Sound clue → Petite Caverne dig
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Cayman Sound clue → Petite Caverne dig · 863, 235 (Resynced dig lead)
Reward / state
Heavy Shot Storage Ultimate Plan (confirm in the current save)
Île à Vache to Jiguey Treasure Map database route visual

Treasure route · Treasure Maps

Île à Vache to Jiguey Treasure Map

Matching clue
Île à Vache clue → Jiguey cave beach
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Île à Vache clue → Jiguey cave beach · 534, 510 (Jiguey cave beach dig lead)
Reward / state
Baroque Guitar Art Collection Piece + 2,500 Reales
Isla Providencia Mayan Stelae database route visual

Map point · Mayan Stelae

Isla Providencia Mayan Stelae

Matching clue
Isla Providencia
Why this route
Confirm the coordinate, then bundle the nearest reward and collectible checks.
Area / point
Isla Providencia · 485, 22 (island anchor only)
Reward / state
Two Mayan Stones from separate viewpoint routes
Kingston Warehouse to Cumberland Bay Treasure Map database route visual

Treasure route · Treasure Maps

Kingston Warehouse to Cumberland Bay Treasure Map

Matching clue
Kingston southwest warehouse → Cumberland Bay
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Kingston southwest warehouse → Cumberland Bay · 645, 355 (Cumberland Bay dig lead)
Reward / state
4,000 Reales
Misteriosa to Kingston Gilded Hull Treasure Map database route visual

Treasure route · Treasure Maps

Misteriosa to Kingston Gilded Hull Treasure Map

Matching clue
Misteriosa viewpoint ruins → Kingston southeast gulf beach
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Misteriosa viewpoint ruins → Kingston southeast gulf beach · Current Resynced route-reference leads: clue 272, 175; Kingston dig 631, 152
Reward / state
Gilded Hull Design Plan and 3,000 Reales; verify the named result in the current save
Nassau Assassin Contracts — The Pirate Captain & The Outlaws database route visual

Map point · Assassin Contracts

Nassau Assassin Contracts — The Pirate Captain & The Outlaws

Matching clue
Nassau
Why this route
Confirm the coordinate, then bundle the nearest reward and collectible checks.
Area / point
Nassau · 633, 784 (board lead)
Reward / state
Classic references list up to 3,000 Reales across both bonus routes; verify the live briefs and payout
Nassau Warehouse Map to Governor's Outfit database route visual

Treasure route · Treasure Maps

Nassau Warehouse Map to Governor's Outfit

Matching clue
Nassau Warehouse → Isla Providencia
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Nassau Warehouse → Isla Providencia · 487, 11
Reward / state
Governor's Outfit
Pedestal Bowl Secret – Cumberland Bay Camp database route visual

Map point · Secrets

Pedestal Bowl Secret – Cumberland Bay Camp

Matching clue
Cumberland Bay
Why this route
Confirm the coordinate, then bundle the nearest reward and collectible checks.
Area / point
Cumberland Bay · 644, 352 (camp-area lead; confirm the live Secret marker)
Reward / state
Pedestal Bowl Art Piece (verify in the current collection)
Pinos Isle to Cayman Sound Treasure Map database route visual

Treasure route · Treasure Maps

Pinos Isle to Cayman Sound Treasure Map

Matching clue
Pinos Isle → Cayman Sound
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Pinos Isle → Cayman Sound · 304, 310 (Cayman Sound dig lead; confirm the live prompt)
Reward / state
4,000 Reales (route listing; verify the current reward screen)
Port Royal to Princípe Treasure Map database route visual

Treasure route · Treasure Maps

Port Royal to Princípe Treasure Map

Matching clue
Port Royal → Princípe
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Port Royal → Princípe · 113, 11 (Princípe dig lead)
Reward / state
Standard Bearer Art Collection Piece and 2,500 Reales
Salt Lagoon to New Bone Treasure Map database route visual

Treasure route · Treasure Maps

Salt Lagoon to New Bone Treasure Map

Matching clue
Salt Lagoon → New Bone
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Salt Lagoon → New Bone · 407, 94 (New Bone dig lead)
Reward / state
Maize Deity Art Collection Piece and 2,500 Reales
Treasure Chest 151 586 database route visual

Treasure route · Secrets

Treasure Chest 151 586

Matching clue
Cape Bonavista
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Cape Bonavista · 151, 586 (current trinket-list lead)
Reward / state
Diamond Trinket (Common; slower oxygen drain while diving, confirm in the current save)
Treasure Chest 204 573 database route visual

Treasure route · Treasure Chests

Treasure Chest 204 573

Matching clue
Havana
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Havana · 204, 573
Reward / state
Brown Cloak (Common Outfit; confirm in the current save)
Treasure Chest 205 607 database route visual

Treasure route · Secrets

Treasure Chest 205 607

Matching clue
Havana fort
Why this route
Match pickup, dig point, and reward before sailing the route.
Area / point
Havana fort · 205, 607 (current sword-list lead)
Reward / state
Spanish Cup-hilt Rapiers (Common weapon; confirm in the current save)

Database workflow

Use one search box when the clue is incomplete

The database is the fastest way to look across map routes, rewards, locations, mission clues, PC checks, and completion items when you do not yet know the right hub.

Search recipes

What to search first

Use the shortest clue you have, then move to the focused page once the database shows the right route type.

You knowSearch thisOpen next
A map coordinateThe coordinate or nearby place nameMap, Locations, or Treasure Maps
A buried rewardMoney, elite plan, outfit, or upgrade wordingTreasure Maps or Jackdaw
A ship problemHull, broadside, mortar, ram, storage, or eliteJackdaw Upgrades
A story blockerSequence, memory, objective, or mission areaWalkthrough
A region sweepCity, island, fort, shipwreck, or water routeMap and Collectibles

Checklist use

How to avoid repeated sailing

Search broadly first, then narrow by type or region before committing to a route.

  1. Search the region name before opening a narrow page.
  2. Group nearby treasure, collectible, and location checks together.
  3. Open detail pages when an entry has coordinate, reward, or route context.
  4. Use PC Specs and Release pages for platform decisions, not route cleanup.
  5. Confirm important markers and rewards in the current build before closing the route.

Post-update dispatch

Let the clue choose the route owner

A September patch notice is useful only when it changes what you do next. Search the shortest clue, assign it to the page that owns the decision, and verify the result in the current save instead of reopening every category.

Clue in handRoute ownerSafe next move
Coordinate or landmarkMap / LocationsConfirm the marker, then group nearby checks
Buried reward or map sketchTreasure MapsMatch pickup, dig point, and reward before sailing
Ship blocker or elite planJackdaw / NavalChange one upgrade lane before retrying
Memory or optional objectiveWalkthroughRead the objective before replaying
Store, platform, or PC issueGame Info / PC SpecsUse the first-party listing for changing facts

Clue normalization

How to search when you remember only half a clue

The fastest database search starts with the most stable word you remember, then narrows to a place or route owner. Try the clue in a few useful forms before opening a long list of unrelated results.

  1. Start with one noun or coordinate; adding every remembered word can hide the useful match.
  2. When the result exposes a place, switch to Map or Locations so nearby work is grouped by travel.
  3. When the result exposes a reward, switch to Treasure Maps or Jackdaw before sailing.
  4. When two entries look similar, use the current save and landmark to choose rather than guessing from the title.
What you rememberTry firstLeave with
Two numbers from a map630 167 or 630,167Map marker and nearby location
An island or city nameHavana, Nassau, Great InaguaLocation hub and regional sweep
A buried rewardtreasure, chest, elite, moneyTreasure Maps route
A story labelSequence 02, Mister Walpole, memoryWalkthrough objective check
A ship problemhull, broadside, mortar, ramJackdaw upgrade lane
A collectible familyshanty, fragment, key, stelaCollectibles filter and counter

Expert clue routing

Translate a clue into the game system that owns it

A useful database result is not just a title. It should tell you whether the next action belongs to navigation, a Harbourmaster, the Captain's Cabin, Kenway's Fleet, underwater exploration, or a ground mission. That distinction prevents a search for a ship problem from ending on a collectible list.

Use the database first Identify the system, then open the owner page Search is the uncertain starting point; Map, Naval, Jackdaw, Treasure Maps, or Walkthrough should own the next decision.
Official reference Launch systems explained Ubisoft's launch guide explains the changed systems behind these route handoffs.
Clue you rememberSystem ownerWhy that owner matters
A highlighted route across the seaPathfinder / Follow SeaThe issue is navigation, not a missing location marker
Buy an upgrade or restock weaponsLocal HarbourmasterCaptain's Cabin handles appearance, outfit, pet, and fleet management; purchases moved to port
A captured ship and a mission slotKenway's FleetFleet ships generate missions and resources, but class matching and repairs still matter
A chest below an island or beside a shipDive Anywhere / Diving BellFree diving handles shallow access; the bell is required for deeper, rarer loot
A guard, objective, or clue behind coverObserve / stealthScan and tag the route before choosing crouch, darts, smoke, or a social-stealth approach
A disabled ship after combatBoarding decisionBoarding yields more loot than sinking and opens repair, wanted-level, fleet, or lockbox choices

Search-to-action worksheet

Know when the database has done its job

The database should reduce uncertainty, not become another page a player must read from top to bottom. Stop searching when you can name the route owner, the next physical action, and the evidence that will prove success.

  1. Search a stable noun first: place, reward, memory, ship lane, or collectible family.
  2. Read the result's parent page before opening a similar-looking record.
  3. Copy the unresolved clue into the owner page so the next search preserves context.
  4. If two records conflict, prefer the current save and first-party status over a confident old route.
Search result gives youStop searching whenOpen next
A coordinate and parent placeThe marker and landmark agreeMap or Locations
A reward or design-plan nameYou know the ship lane it fixesTreasure Maps or Jackdaw Upgrades
A sequence or memoryThe active objective matches the entryWalkthrough
A collectible familyYou have one region and one counter to verifyCollectibles
A platform or hardware recordThe current store requirement answers the purchase questionGame Info, Platforms, or PC Specs

Match disambiguation card

Separate similar database results before you commit to a route

A familiar name or coordinate can belong to a chest, treasure clue, viewpoint, plan, mission, or location hub. Compare the result's parent place, activity family, access condition, and expected proof before opening a detail route or setting a long sail.

  1. Copy the shortest stable clue first—place, coordinate, reward, memory, or ship lane—then add one field that separates its family.
  2. Keep the parent location beside every saved result; a coordinate without a region can point to the wrong stop.
  3. Treat a result as a route hint until its marker, access condition, and finish proof agree with the current save.
  4. When two records remain plausible, open the owner page that can verify the next physical action instead of browsing more similar names.
  5. After the route closes, save the proof and next handoff so the same clue does not return to the database as an unresolved search.
Two results look alike becauseCompare these fieldsChoose the result thatNext handoff
They share a place nameRegion, place type, and nearest landmarkMatches the city, island, fort, wreck, or mission area in your saveLocations or Map
They share a coordinateActivity family, reward, and access methodMatches chest, shanty, fragment, plan, contract, or objective wordingCollectibles, Treasure Maps, or Jackdaw
They share a reward nameUpgrade lane, prerequisite, and menu stateExplains whether the reward is already owned or still gatedJackdaw Upgrades or Elite Design Plans
They share a memory or characterSequence, objective text, and current mission areaMatches the active tracker instead of only the titleWalkthrough
The current save disagreesMarker, counter, reward, and installed buildCan be confirmed in-game without inventing a replacement routeMap, Locations, or the owning guide

Worked lookup

A coordinate and a reward can point to different tasks

Suppose you remember a number pair from a treasure sketch and the word mortar. Search the coordinate first. The number identifies a place; mortar identifies why the trip might matter. Combining both too early can hide a useful match whose reward is not recorded.

  1. If the coordinate returns nothing, remove punctuation and try the parent island; do not silently substitute another island with a similar name.
  2. If the reward returns several results, keep the exact upgrade name from the Jackdaw menu beside the clue.
  3. Stop searching once you have a place plus a task. Use Treasure Maps for access and Jackdaw Upgrades for spending.
Search stepWhat a result establishesWhat it does not establish
Enter the two coordinate numbersA candidate map point or nearby placeThat Edward has obtained the matching treasure map
Compare the island or landmarkWhether the candidate belongs to the intended tripThat a chest can be opened from the current mission state
Search mortar separatelyA ship lane and possible plan routeThat the plan is owned, affordable, or installed
Open the focused routeThe next access or purchase checkA completion mark in the game itself

Common Questions

What should I search first in the database?

Search the region, coordinate, reward, upgrade name, sequence, memory, mission area, or collectible type before opening a narrow hub.

Why use the database instead of a single category page?

Use the database when you are not sure whether the answer is a map check, treasure map, Jackdaw upgrade, mission, or PC detail.

Which database entries open detail pages?

Entries with enough route facts, location context, rewards, or related checks open detail pages. Simple checks stay in the list.

How do I choose between two similar database results?

Compare the parent place, activity family, access condition, expected reward, and current save marker. Choose the result that explains the next physical action rather than the one with the most familiar name.

When should I stop searching the database?

Stop when you can name the route owner, the next action, and the proof that will close it. Move to Map, Locations, Treasure Maps, Walkthrough, Collectibles, Jackdaw, Naval, or PC Specs at that point.

Where should completion players start?

Start with the map, then work through collectibles, treasure maps, Jackdaw upgrades, and walkthrough pages so you do not repeat long sailing routes.

What should happen after a clue matches?

Stop broad searching and open the route owner shown by the result: Map, Locations, Treasure Maps, Jackdaw, Walkthrough, Completion, or PC Specs.