Locations

Black Flag Resynced Locations

Use Black Flag Resynced Locations when you know a city, island, fort, shipwreck, water route, or coordinate. Search the place, check nearby points, then open the matching collectible, treasure, contract, or mission route before sailing away.

  • Place type: identify whether the entry is a city, island, fort, water, ruin, or shipwreck.
  • Coordinate: mark known coordinate checks before starting a sweep.
  • Nearby: group collectibles, treasure maps, and viewpoints around the same place.
  • Route: use locations as hubs for missions, contracts, and Jackdaw planning.

Place → nearby work

Arrive at a place with a plan for what belongs there

Locations are not just names on a map. This hub tells you whether you are entering a city, island, fort, or wreck and which nearby work is worth bundling into the same trip.

CityMove through the rooftops

Viewpoints, shanties, fragments, chests, and story markers.

IslandClear the shore packet

Treasure, hunting, stelae, small settlements, and beaches.

FortPrepare before landing

Open Naval and Jackdaw routes before committing to the approach.

WreckDive once, leave complete

Pair underwater collectibles, chests, and treasure checks.

Showing 18 route hubs; 24 locations are searchable.

Havana location visual

Cities

Havana

Start with rooftops, viewpoints, shanties, and mission markers.

Coordinate
240, 607
Nearby route work
7 Treasure Maps · 6 Treasure Chests · 3 Cadavers · 2 Assassin Contracts · 2 Viewpoints
Kingston location visual

Cities

Kingston

Start with rooftops, viewpoints, shanties, and mission markers.

Coordinate
623, 172
Nearby route work
5 Treasure Maps · 3 Viewpoints · 2 Assassin Contracts · 2 Manuscripts · 2 Mayan Stelae
Nassau location visual

Cities

Nassau

Start with rooftops, viewpoints, shanties, and mission markers.

Coordinate
633, 784
Nearby route work
5 Treasure Maps · 2 Assassin Contracts · 2 Cadavers · 2 Treasure Chests · 2 Viewpoints
Fort Charles location visual

Forts

Fort Charles

Prepare the Jackdaw before treating the fort as a normal location stop.

Coordinate
Coordinate not captured
Nearby route work
1 Assassin Contracts · 1 Treasure Chests
Abaco Island location visual

Islands

Abaco Island

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
388, 722
Nearby route work
8 Treasure Maps · 6 Cadavers · 5 Treasure Chests · 3 Manuscripts · 1 Animus Fragments
Cape Bonavista location visual

Islands

Cape Bonavista

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
606, 835
Nearby route work
5 Treasure Maps · 3 Treasure Chests · 2 Cadavers · 2 Viewpoints · 1 Animus Fragments
Cat Island location visual

Islands

Cat Island

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
985, 626
Nearby route work
1 Animus Fragments · 1 Mayan Stelae · 1 Sea Shanties · 1 Treasure Chests · 1 Viewpoints
Crooked Island location visual

Islands

Crooked Island

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
808, 545
Nearby route work
2 Assassin Contracts · 1 Animus Fragments · 1 Manuscripts · 1 Treasure Chests · 1 Viewpoints
Cuba location visual

Islands

Cuba

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
Coordinate not captured
Nearby route work
No linked records captured
Eleuthera location visual

Islands

Eleuthera

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
726, 784
Nearby route work
2 Naval Contracts · 1 Animus Fragments · 1 Legendary Ships · 1 Treasure Chests · 1 Treasure Maps
Grand Cayman location visual

Islands

Grand Cayman

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
392, 325
Nearby route work
3 Treasure Maps · 2 Assassin Contracts · 1 Animus Fragments · 1 Manuscripts · 1 Mayan Stelae
Great Inagua location visual

Islands

Great Inagua

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
845, 468
Nearby route work
8 Treasure Maps · 3 Cadavers · 3 Treasure Chests · 2 Assassin Contracts · 2 Jackdaw
Isla Providencia location visual

Islands

Isla Providencia

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
565, 539
Nearby route work
8 Treasure Maps · 2 Cadavers · 2 Treasure Chests · 1 Animus Fragments · 1 Legendary Ships
Long Bay location visual

Islands

Long Bay

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
565, 539
Nearby route work
4 Treasure Maps · 2 Treasure Chests · 1 Animus Fragments · 1 Manuscripts · 1 Mayan Stelae
Mariguana location visual

Islands

Mariguana

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
525, 253
Nearby route work
6 Treasure Maps · 5 Treasure Chests · 2 Cadavers · 1 Animus Fragments · 1 Manuscripts
Matanzas location visual

Islands

Matanzas

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
333, 650
Nearby route work
3 Treasure Maps · 3 Jackdaw · 2 Mayan Stelae · 1 Animus Fragments · 1 Cadavers
Misteriosa location visual

Islands

Misteriosa

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
307, 195
Nearby route work
7 Treasure Maps · 6 Cadavers · 4 Treasure Chests · 2 Animus Fragments · 2 Manuscripts
Mystery Island location visual

Islands

Mystery Island

Build a beach, treasure, hunting, and puzzle sweep before leaving.

Coordinate
913, 123
Nearby route work
3 Treasure Chests

Location types

Use locations as route hubs

A location page should help you decide what else is nearby before you leave the region.

Location typeRoute useOpen next
CitiesRooftops, viewpoints, shanties, fragments, and missionsParkour
IslandsBeach icons, treasure, hunting, and small settlementsMap
FortsNaval power, restricted cleanup, and nearby contractsNaval
ShipwrecksDiving routes, chests, fragments, and treasureCollectibles

Common Questions

How should I use location pages?

Open a location when you want nearby coordinates, collectible clusters, treasure checks, or mission cleanup tied to one region.

Why are some locations shown as hubs?

Cities, islands, and shipwrecks often collect several nearby route checks, so they work better as route hubs than as single-item pages.

Which location types matter most?

Cities, islands, forts, shipwrecks, warehouses, hunting spots, and diving routes matter because they cluster nearby checks.

Should I clear locations with the map open?

Yes. Use the map to group coordinates, collectibles, treasure, contracts, and mission cleanup before sailing away.

How is a location hub different from one marker?

A hub is a travel decision: it combines the nearby coordinates, collectible families, treasure, mission, or naval checks that belong to the same place.