Locations / Islands

Grand Cayman

First move

Use Grand Cayman as a islands route hub: anchor 392, 325 in Grand Cayman, group the nearby checks, and save the next waypoint before leaving.

Coordinates
392, 325, 153, 248, 105, 207, 816, 307
Region
Grand Cayman
Last updated September 29, 2026 Location Confirm in current build

Route Plan

How to use Grand Cayman

Use Grand Cayman as a route hub for nearby collectibles, treasure maps, forts, contracts, or mission cleanup. Known coordinate checks include 392, 325.

  1. Open the map, group nearby checks, and confirm the local marker state before sailing.
  2. Start with Grand Cayman check before moving to nearby markers.
  3. Mark 392, 325 before you leave port or fast travel.
  4. Confirm the reward or completion state before leaving the area.

Save Checklist

Save Checklist

Use these checks before marking Grand Cayman complete.

  • Entry type: Location.
  • Recommended check: Check map.
  • Main risk: Repeated fast travel, missed route clusters, or unfinished local cleanup.
  • Confirm the marker, reward, or requirement in the current Resynced build.
  • Open next: map.

Region Sweep

Region Sweep

Use this location as a route hub when several checks sit in the same waters, city block, island, or ruin.

  • Mark the listed coordinate cluster first: 392, 325.
  • Clear viewpoints or fast-travel anchors before chasing smaller icons.
  • Use the location as the container for nearby collectibles, treasure maps, contracts, and mission cleanup.

Nearby Checks

Nearby Checks

The value of a location page is what it helps you group before leaving.

  • Search the same place in Collectibles before sailing away.
  • Open Treasure Maps if the region connects to a clue, dig point, or buried reward.
  • Open Jackdaw Upgrades or Naval if the nearby route involves forts, hard waters, or elite plans.

Leave-Region Safety

Leave-Region Safety

Close the region only after checking the local map state.

  • Confirm visible markers, counters, and any active mission route in your save.
  • Do not treat older route memory as final until the current build confirms marker behavior.
  • Return to Map if another coordinate or nearby island remains unresolved.

Common Questions

What should I anchor first at Grand Cayman?

Start with the 392, 325 anchor for Grand Cayman, then use the contract-start route to identify the correct landing or entry. An island route is easiest to close by grouping shoreline, viewpoint, and inland checks before the next sail.

Which nearby checks belong in the Grand Cayman route?

Bundle only markers that share this islands approach: the ones attached to Grand Cayman, the same water heading, or the same access line. Keep 392, 325 as the return point before sailing away.

When is the Grand Cayman sweep finished?

Leave Grand Cayman only after the 392, 325 anchor is confirmed, the contract-start route access has been tested, and the remaining collectible, treasure, mission, or naval family is written down. A location anchor is not proof that every nearby icon is complete.