Locations

Black Flag Resynced Map

Use the Black Flag Resynced Map as a coordinate finder when you know a point, region, city, island, fort, shipwreck, chest, or treasure clue. Enter the coordinate for an exact or nearby match, then group viewpoints, fragments, shanties, Templar keys, Mayan stelae, treasure maps, and Jackdaw checks before sailing away.

  • Coordinate route: search the point, confirm the marker, then check nearby rewards.
  • Region route: filter cities, islands, forts, waters, ruins, and shipwreck paths.
  • Cleanup route: pair map checks with collectibles, treasure maps, and location hubs.
  • Build check: confirm important markers in the current Resynced build before long sweeps.

Coordinate → region packet

Make one map point pay off before you sail away

Map entries are useful when they tell you what is nearby. Search the point you know, then use the region packet to combine location, collectible, treasure, and ship checks into one route.

Caribbean route view for Black Flag Resynced map checks

Route rule

Do not treat a coordinate as the whole answer

  1. Pin the exact point.
  2. Read the region packet.
  3. Mark nearby checks before leaving.
Open regional checklist

Loading the full route list. The first 18 coordinate-led checks are available while it loads.

479487
Open water

Animus Fragments

Animus Fragment 479 487

Clear this animus fragments while you are already in Open water.

Point
479, 487
Reward / context
Use the nearby route packet
565539
Open water

Animus Fragments

Animus Fragment 565 539

Clear this animus fragments while you are already in Open water.

Point
565, 539
Reward / context
Use the nearby route packet
621277
Anotto Bay

Animus Fragments

Animus Fragment 621 277

Clear this animus fragments while you are already in Anotto Bay.

Point
621, 277
Reward / context
the paired chest and Animus Fragment counters (verify in the save)
623127
Misteriosa

Animus Fragments

Animus Fragment 623 127

Clear this animus fragments while you are already in Misteriosa.

Point
623, 127
Reward / context
Use the nearby route packet
630660
Open water

Animus Fragments

Animus Fragment 630 660

Clear this animus fragments while you are already in Open water.

Point
630, 660
Reward / context
Use the nearby route packet
749625
Open water

Animus Fragments

Animus Fragment 749 625

Clear this animus fragments while you are already in Open water.

Point
749, 625
Reward / context
Use the nearby route packet
192563
Open water

Assassin Contracts

Assassin Contract 192 563

Clear this assassin contracts while you are already in Open water.

Point
192, 563
Reward / context
Use the nearby route packet
240607
Havana

Assassin Contracts

Assassin Contract 240 607

Clear this assassin contracts while you are already in Havana.

Point
240, 607
Reward / context
Use the nearby route packet
397324
Grand Cayman

Assassin Contracts

Assassin Contract 397 324

Clear this assassin contracts while you are already in Grand Cayman.

Point
397, 324
Reward / context
Use the nearby route packet
442118
Open water

Assassin Contracts

Assassin Contract 442 118

Clear this assassin contracts while you are already in Open water.

Point
442, 118
Reward / context
Use the nearby route packet
495634
Open water

Assassin Contracts

Assassin Contract 495 634

Clear this assassin contracts while you are already in Open water.

Point
495, 634
Reward / context
Use the nearby route packet
579720
Open water

Assassin Contracts

Assassin Contract 579 720

Clear this assassin contracts while you are already in Open water.

Point
579, 720
Reward / context
Use the nearby route packet
623172
Kingston

Assassin Contracts

Assassin Contract 623 172

Clear this assassin contracts while you are already in Kingston.

Point
623, 172
Reward / context
Use the nearby route packet
807541
Crooked Island

Assassin Contracts

Assassin Contract 807 541

Clear this assassin contracts while you are already in Crooked Island.

Point
807, 541
Reward / context
Use the nearby route packet
843140
Open water

Assassin Contracts

Assassin Contract 843 140

Clear this assassin contracts while you are already in Open water.

Point
843, 140
Reward / context
Use the nearby route packet
939415
Great Inagua

Assassin Contracts

Assassin Contract 939 415

Clear this assassin contracts while you are already in Great Inagua.

Point
939, 415
Reward / context
Use the nearby route packet
633784
Nassau

Assassin Contracts

Nassau Assassin Contracts — The Pirate Captain & The Outlaws

Clear this assassin contracts while you are already in Nassau.

Point
633, 784
Reward / context
Classic references list up to 3,000 Reales across both bonus routes; verify the live briefs and payout
179593
Principe

Cadavers

Cadaver 179 593

Clear this cadavers while you are already in Principe.

Point
179, 593
Reward / context
Use the nearby route packet

Map workflow

Start with the clue you have

Map pages work best when you know a place name, coordinate, fort, island, city, shipwreck, or treasure clue and need to decide what else is nearby.

Place City, island, or fort Search the name before opening individual collectible pages.
Coordinate Exact route point Mark the point, then check nearby treasure, fragments, and location hubs.
Treasure Pair clue and dig spots Use treasure maps when a coordinate points to buried rewards. Cleanup Finish nearby icons Open collectibles after syncing viewpoints or crossing a city.

Route picker

Which map route should you run?

Use this table when a marker is visible but the best next page is not obvious.

Your clueMap actionNext page
Coordinate onlySearch the coordinate and check the nearest regionLocations or Treasure Maps
City or island nameFilter by the area and scan nearby checksCollectibles
Fort or hard water routeCheck nearby sea lanes before engagingJackdaw Upgrades or Naval
Treasure clueMatch pickup area to dig coordinateTreasure Maps
Mission sends you backSearch the mission area before replayingWalkthrough

Route order

A quick map cleanup loop

Use this loop when a route has several nearby icons.

  1. Search the city, island, or coordinate in the lookup.
  2. Open nearby treasure maps and Jackdaw plan rewards first.
  3. Clear viewpoints, fragments, shanties, chests, and keys while already there.
  4. Return to Walkthrough only if the region is tied to a sequence or memory.
  5. Confirm the current map marker before treating an older route hint as complete.

September route check

Re-open important markers after Title Update 1.0.7

Ubisoft's official news feed lists Title Update 1.0.7 for September 1, 2026. That confirms a current build checkpoint, not that every coordinate moved. Recheck the marker that matters to your save before beginning a full Caribbean sweep.

  1. Search the exact coordinate, city, island, fort, or shipwreck you need before opening a broad region filter.
  2. Confirm the marker in your current save, then bundle nearby collectibles, treasure, and viewpoint checks.
  3. If the marker looks different, keep the old clue as a route hint and record the current landmark before sailing again.

Coordinate reading

How do you use a map coordinate without landing at the wrong place?

A coordinate is a starting point, not a complete route. Treat the two-number clue, the parent location, and the visible landmark as three separate confirmations before you spend time sailing.

  1. Save the original coordinate exactly as you found it before trying a variation.
  2. Confirm the island, city, fort, or water route attached to the point.
  3. Bundle the nearest collectible, treasure, and viewpoint checks while you are there.
  4. If the marker is absent, keep the coordinate as a clue and do not invent a replacement.
Clue stateMap actionConfirmation
Two numbers onlyEnter the pair with or without punctuationThe result names a place or nearby marker
Coordinate plus islandSearch the island first, then narrow the pointThe marker sits in the expected regional context
Coordinate plus rewardOpen the matching collectible or treasure familyThe reward type agrees with the route
Several nearby resultsCompare parent location and landmarkChoose the result that matches the current save
Old coordinate no longer lines upRecheck the anchor after the updateThe live marker or landmark confirms the next step

Map systems in the current build

Use the map as a verification loop, not a pin collection

Resynced's map is tied to progression systems: forts reveal regional points of interest, Pathfinder draws a water route, and Follow Sea can steer the Jackdaw after you set a destination. Title Update 1.0.7 also fixed cases where completed icons or a conquered region failed to update, so a map check should include the save state as well as the marker.

  1. Search the coordinate, island, or named landmark and write down the parent region before sailing.
  2. If the route crosses open water, set Pathfinder first; use Follow Sea only after checking the destination and a safe interruption point.
  3. After a fort and full regional synchronization, reopen the map and confirm that the region points of interest are visible.
  4. If a completed icon remains stale, reload the save or revisit the smallest local cluster before assuming the coordinate moved.
  5. If a target ship is missing, check the current quest or encounter state; 1.0.7 fixed several out-of-map and map-icon update cases.

Coordinate field notes

Arrive, verify, and leave a coordinate with a landmark attached

Coordinates are easy to copy and easy to misread. A useful travel note keeps the number, the region, the visual anchor, and the expected reward together. If one part disagrees, the note remains useful without pretending the marker is certain.

  1. Enter the coordinate before opening broad filters so the map can return the narrowest useful result.
  2. Compare the result with the parent place and visual anchor before sailing.
  3. Use Pathfinder for the water leg and keep a manual interruption point when Follow Sea is active.
  4. After the stop, update the field note with the live marker and completion proof, even if the result differs from the old clue.
Field noteRecord thisWhy it matters
Number pairExact digits and punctuation as foundPrevents a typo from becoming a new invented route
Parent placeIsland, city, fort, or water laneNarrows the map result and travel plan
Visual anchorRuin, beach, mast, tower, dock, or rooftopLets the player verify the point in the current build
Expected familyChest, shanty, fragment, plan, contract, or missionStops a nearby result from being mistaken for the target
Completion proofIcon, reward, counter, or objective stateShows whether the route actually closed

Region packet route

Turn one confirmed point into a route worth the sail

Once the marker is confirmed, the map job changes from finding a point to choosing what should travel with it. Use the same landing, dock, or water heading to bundle nearby checks, then close the packet with a save or counter proof.

  1. Do not add a nearby marker just because it appears on the map; keep it only when it shares the route line or solves the next player goal.
  2. Use the location name with the coordinate so a return trip can start from a place, not from an unlabelled number pair.
  3. Keep a packet marked partial when a reward, counter, or access condition is still missing. Partial is safer than silently treating a nearby point as complete.
  4. After the packet closes, hand the next problem to Collectibles, Treasure Maps, Naval, Jackdaw, or Walkthrough instead of repeating the map search.
Packet stagePlayer actionLeave only after
1 · PinConfirm the coordinate, parent place, and visual anchorThe marker agrees with the current save
2 · RevealSync a viewpoint, fort, or location hub when it controls nearby visibilityThe local region and travel line are readable
3 · BundleAdd collectibles, treasure, shanties, contracts, or Jackdaw checks sharing the same landingEvery added stop has an owner page and a reason to stay
4 · TravelSet Pathfinder, choose a safe interruption point, and sail with the correct suppliesThe destination and fallback port are known
5 · CloseCheck the marker, reward, counter, or objective state after the stopThe packet is complete or the unresolved family is recorded

Common Questions

What does the map page help with?

Use it to find coordinate-heavy checks across cities, islands, shipwrecks, forts, treasure routes, Jackdaw plan routes, and collectible sweeps.

Should I use map or collectibles first?

Use the map first when you know the region, and use collectibles first when you know the item type.

How do I avoid sailing back to the same region?

Search the region name, open nearby treasure maps and collectibles together, then close the route only after checking the local counter.

When should I open Locations instead?

Open Locations when you know the city, island, fort, or shipwreck name and want nearby route context.

What should I bundle with a confirmed map point?

Keep the parent place and travel line, then add nearby collectibles, treasure, shanties, contracts, or Jackdaw checks that share the same landing or water heading.

How do I know when a map stop is finished?

Confirm the live marker and the relevant reward, counter, or objective state. If one part is missing, leave the packet partial and record that family for the next route.

What counts as a finished map stop?

A finished stop has the coordinate confirmed, nearby route checks grouped, and the next location or reward decision recorded before you sail away.