Upgrades

Black Flag Resynced Jackdaw Upgrades

Choose the Jackdaw lane from the first failure you can name—sinking, weak damage, poor range, lost control, or exhausted capacity. Before buying, compare the current menu's reales and exact material requirements while protecting the repair and ammunition needed for your next attempt.

  • Survival: fix the hull or armor failure that ends the exchange first.
  • Damage and range: match broadside, heavy shot, mortar, or harpoon to the phase that stalls.
  • Control: diagnose ram, fire barrel, turn, or pursuit pressure before adding damage.
  • Purchase gate: record the live price, reserve, material gap, and required plan; retest one lane in the same encounter.

Symptom → ship lane

Buy the upgrade that changes the fight you are actually losing

Use this board after a failed exchange. It keeps hull, damage, range, control, and ship-system records separate, so you can test one change instead of rebuilding the Jackdaw blindly.

01Survival

Sinking before the second exchange? Start with hull, armor, repair, or storage checks.

02Damage

The opening is safe but the fight drags? Compare shot, broadside, ammunition, and fire-barrel records.

03Range

Forts or heavy targets punish approach distance? Route mortar, harpoon, and range-related checks.

04Control

Targets escape or rams miss? Diagnose turn, steering, escape, and control records before adding damage.

Harbourmaster purchase gate

Price the ship change without spending your return fare

Enter the exact current-menu cost, your reales, and the repair/ammunition buffer for the next attempt. This check uses your save's values; it does not estimate prices or material drops.

Cash gate

Enter the current upgrade price, balance, and the reserve you need for the next attempt.

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Material gate

Name one required material and enter its live required/owned counts. Repeat for each material in the menu.

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If the gate passes but the purchase or fight still fails: recheck the named plan and every menu requirement before farming cargo. If the upgrade installs but the same failure remains, repair/restock and repeat the same opening while changing only the lane tied to that first failure.

Showing 11 route records; 11 ship checks are searchable.

One-variable test

Before buying, write the symptom in one sentence

Example: “The fort survives my opening but my hull is below half before the second pass.” Pick the lane that changes that sentence, then test the next fight with the same approach.

Nothing saved on this device.

Before you spend

Elite Design Plan ship route visual

Ship systems

Elite Design Plan

Elite Design Plan

Route location
San Ignacio
Map point
379, 770
Check state
Needs in-save confirmation
Elite Fire Barrel Storage ship route visual

Damage

Elite Fire Barrel Storage

Barrel Storage IV (Ultimate)

Route location
Petite Caverne clue → Tulum dig
Map point
40, 372 (Resynced Tulum dig lead)
Check state
Needs in-save confirmation
Elite Fire Barrel Strength ship route visual

Damage

Elite Fire Barrel Strength

Barrel Launcher III (Ultimate)

Route location
Santanillas clue → San Juan chest
Map point
455, 462 (Resynced San Juan dig lead)
Check state
Needs in-save confirmation
Elite Harpoon design plan ship route visual

Range

Elite Harpoon design plan

Elite Harpoon design plan

Route location
Misteriosa, Kingston
Map point
Check the marker in your save
Check state
Needs in-save confirmation
Elite Harpoon Strength ship route visual

Range

Elite Harpoon Strength

Harpoon Strength IV (Ultimate)

Route location
Andreas Island
Map point
544, 693 (Resynced dig lead)
Check state
Needs in-save confirmation
Elite Heavy Shot ship route visual

Damage

Elite Heavy Shot

Heavy Shot III (Ultimate)

Route location
Ambergris Key clue → Misteriosa dig
Map point
271, 178 (Resynced Misteriosa dig lead)
Check state
Needs in-save confirmation
Elite Hull Armor ship route visual

Survival

Elite Hull Armor

Armored Hull V (Ultimate)

Route location
San Ignacio wreck
Map point
348, 744 (Resynced wreck lead)
Check state
Needs in-save confirmation
Elite Mortar Storage ship route visual

Range

Elite Mortar Storage

Mortar Storage IV (Ultimate)

Route location
Tortuga clue → Matanzas dig
Map point
312, 617 (Resynced Matanzas dig lead)
Check state
Needs in-save confirmation
Elite Mortars Storage ship route visual

Range

Elite Mortars Storage

Elite Mortars Storage

Route location
Tortuga, Matanzas
Map point
882, 370
Check state
Needs in-save confirmation
Elite Set of Broadside ship route visual

Survival

Elite Set of Broadside

Broadside Cannons VII (Ultimate)

Route location
The Blue Hole wreck
Map point
440, 145 (Resynced wreck lead)
Check state
Needs in-save confirmation
Heavy Shot Storage Ultimate Plan – Cayman Sound to Petite Caverne ship route visual

Damage

Heavy Shot Storage Ultimate Plan – Cayman Sound to Petite Caverne

Heavy Shot Storage IV (Ultimate)

Route location
Cayman Sound clue → Petite Caverne dig
Map point
863, 235 (Resynced dig lead)
Check state
Needs in-save confirmation

Ship power

Upgrade the blocker, not everything at once

Use the Jackdaw page when a route fails because the ship cannot survive, hit hard enough, or control range.

Upgrade laneBest useRoute trigger
Hull and armorSurvive longer fightsForts, legendary ships, hard contracts
Broadside and heavy shotWin close-range exchangesBoarding routes and large brigs
MortarsStart fights safely at rangeForts and heavy ships
Ram and fire barrelsControl approach and pursuitChases, boarding setup, and escape routes
Harpoon and storageImprove hunting and resource loopsCrafting and supply checks

Priority route

Choose the next upgrade by failure symptom

Before spending reales, materials, or a long sail on an elite plan, name the exact naval failure you are trying to remove.

If this keeps happeningPrioritizeSafe check
The Jackdaw sinks before boardingHull and armorRetry only after the ship can survive the opening exchange
Enemy ships survive too longBroadside cannons and heavy shotCheck damage before chasing a different route
Forts punish close approachMortarsOpen at range before sailing under heavy fire
Targets escape or rams missRam strength and fire barrelsFix approach control before blaming route timing
A top upgrade is lockedElite design plansConfirm plan location, coordinate, and any treasure overlap first

Upgrade checklist

Before chasing an elite design plan

Elite plan routes cost time, so confirm the need before sailing across the map.

  1. Check whether the upgrade is already installed.
  2. Confirm the location, coordinate, or treasure reward tied to the plan.
  3. Group nearby map and collectible checks into the same sail.
  4. Return to Naval when the next blocker is a fort, contract, or legendary ship.

Elite locations

Open the plan route only after choosing the upgrade lane

Elite plan locations are most useful when the Jackdaw menu already shows which late-game upgrade is missing.

New Game+ watch

Do not buy the next ship lane on announcement alone

Ubisoft announced New Game+ in its launch coverage, while the current official feed separately lists Title Update 1.0.7. An announcement is a planning signal, not proof that a new upgrade cost or carry-over rule is live in your save.

  1. Name the failure symptom first: sinking, weak damage, fort approach, pursuit, or storage pressure.
  2. Change one Jackdaw lane and repeat the same encounter setup so the comparison means something.
  3. Use Elite Design Plans and Treasure Maps only after the menu shows that the plan fixes the current blocker.
  4. Check the live build or official note before planning a New Game+ carry-over route.

Upgrade diagnosis

Why can a sensible Jackdaw upgrade order still fail?

Ship progression is encounter-specific. A damage purchase cannot fix a range problem, and a storage upgrade cannot rescue a hull that is already collapsing. Match the symptom to the lane before spending resources.

  1. Write the symptom in one sentence before opening the upgrade menu.
  2. Buy or test one lane, then repeat the same encounter setup.
  3. If the result improves, route the matching elite plan; if it does not, return to the symptom rather than buying everything.
  4. Treat New Game+ carry-over as a live-build question until the current menu shows the rule.
Failure symptomLane to testWhat a useful retry records
Sinking before the second exchangeHull and armorHull remaining at the same checkpoint
Boarding takes too longBroadside, heavy shot, or crew pressureTime from first broadside to boarding
Forts punish the approachMortars and rangeDistance at which the first damage lands
Targets escapeRam, fire barrels, or controlWhether the same opening keeps the target in range
Hunting or salvage runs outHarpoon strength and storageMaterial or cargo collected on the same run

Ship progression expertise

Upgrade the Jackdaw through resources, officers, and the encounter in front of you

Resynced moves ship purchases to Harbourmasters and adds officer perks that change the order in which a weak Jackdaw can become reliable. Boarding is also a resource decision: it pays more loot than sinking, but costs crew and time. Use the upgrade page as a diagnosis, not a universal shopping list.

Officer perks Lucy, Padre, and Deadman The three new officers provide Perfect Brace, Ram Dash/boarding support, and an extra broadside-focused perk after their quests.
Resource loop Boarding versus sinking Boarding yields more loot but consumes crew and time; sinking is the safer choice when the next objective is urgent.
  1. Visit the Harbourmaster when the menu tells you an upgrade or restock is available; the Captain's Cabin is for appearance, outfit, pet, and fleet management.
  2. Use the Spyglass before an engagement to see whether the target carries the material you actually need.
  3. If boarding, repair the Jackdaw, lower Wanted Level, add the ship to Kenway's Fleet, or take a Captain's Lockbox only after checking the next route.
  4. Test one weapon lane in the same encounter before buying a second lane.
  5. Treat an officer quest as part of progression when its perk solves the exact failure symptom.
If the problem isInspect firstWhy this is the expert route
The opening exchange drains the hullHull, armor, repairs, and Lucy Baldwin's Perfect Brace questSurvival gives you time to reach a second broadside or boarding window
Boarding takes too longBroadside damage, crew state, heavy shot, and the Padre questThe Padre adds boarding help and unlocks Ram Dash earlier than the classic route
A fort cannot be approached safelyMortar range, storage, and Deadman Smith's gunner perkRange and repeated salvos reduce the time spent in the fort's response zone
A target escapesBow chasers, ram, heated shot, and shrapnel barrelsThe new secondary modes give pursuit and escape their own tools
You are farming resourcesSpyglass cargo check, boarding reward, and Kenway's FleetYou can choose between immediate loot, repairs, wanted-level reduction, or a fleet ship

Ship resource ledger

Track what the Jackdaw needs before spending the next haul

Ship progression becomes clearer when the resource and the encounter are written together. Use the ledger to decide whether the next boarding should fund an upgrade, repair, wanted-level reduction, a fleet slot, or a Captain's Lockbox.

  1. Write down the next two sea objectives before choosing a purchase order.
  2. Use the Spyglass to avoid farming a ship that cannot provide the needed material.
  3. Do not treat a cosmetic fleet or Captain's Cabin choice as ship power progress.
  4. After a successful upgrade, repeat one known encounter so the benefit has a visible baseline.
Current assetSpend it onAsk before confirming
Repair opportunity after boardingImmediate hull recoveryWill a port be far away or is a long sea route next?
High-value cargoA named upgrade laneDoes the next fight use that lane or is another stat the blocker?
Captured shipKenway's FleetDoes its class match an available mission and can the fleet be repaired?
Crew after a boardingRestock before a second fightWould a lower-risk route preserve more crew than another boarding?
Officer quest availablePermanent perk routeDoes Perfect Brace, Ram Dash, or extra fire solve the current symptom?

Upgrade test ladder

Match the first ship change to the stage where the route breaks

A purchase is useful only when it changes the part of the encounter that ends your attempt. Record the first failure stage, change one upgrade lane, and repeat a comparable opening before spending on a second solution.

  1. Repair the Jackdaw and restock at the Harbourmaster before creating a baseline; a damaged ship can make every lane look weak.
  2. Write the exact moment the attempt failed instead of recording only that the ship lost.
  3. Keep the target, sea heading, opening distance, and weapon choice as similar as the current build allows, and note weather when it changes the result.
  4. Change one lane, repeat the encounter, and keep the result beside the menu state so a plan pickup is not mistaken for an installed improvement.
  5. If the same stage still fails, keep the upgrade marked as owned and move the diagnosis to Naval, Elite Design Plans, or Treasure Maps rather than buying every lane at once.
Failure stageEvidence to recordFirst adjustmentProof after retry
Before the target is in rangeTarget heading, chase distance, and the turn where it escapesBow chasers, ram control, or fire-barrel timingThe same approach reaches the target without an emergency turn
The first broadside exchangeHull remaining after the opening salvos, brace timing, and weatherHull, armor, repairs, or Lucy Baldwin's Perfect Brace routeThe Jackdaw reaches the next damage window with more hull
The damage windowNumber of broadsides, heavy shots, or mortar hits before the target disablesBroadside damage, heavy shot, or the matching secondary fireThe same target reaches boarding state in fewer passes
The boarding deckCrew count, enemy morale, landing side, and time to secure the deckCrew restock, boarding support, or the Padre questThe boarding completes with the intended loot, repair, fleet, or lockbox choice
A fort's opening approachDistance of the first mortar shot, ammunition left, and morale changeMortar range, storage, or the alternate mortar modeThe same range keeps fort pressure manageable before the land phase
After the purchaseMenu state, exact opening, and whether weather or target class changedRepeat the baseline with only one lane changedA measurable result appears; otherwise route the new symptom to Naval or Elite Design Plans

Common Questions

When should I check Jackdaw upgrades?

Check upgrades before hard naval contracts, legendary ships, fort assaults, or treasure routes that reward elite plans.

What should I confirm before chasing an elite plan?

Confirm whether the upgrade is already owned, then check the plan location, coordinate, and any linked treasure map reward.

Which Jackdaw upgrades should I check first?

Check hull and armor if you are sinking, broadside and heavy shot if fights drag, mortars if forts punish approach, and ram or fire barrels if control is the problem.

How do I tell whether I need survival, damage, range, or control?

Name the stage that ends the attempt: hull loss in the first exchange points to survival, a target that will not disable points to damage, a fort that punishes the approach points to range, and an escaping or hard-to-turn target points to control.

What should I do when an upgrade is installed but the fight feels unchanged?

Repair and restock, repeat the same opening against a comparable target, and change only one lane. If the result is still the same, keep the upgrade marked owned and send the new symptom to Naval or Elite Design Plans instead of buying every lane.

When do treasure maps matter for the Jackdaw?

Treasure maps matter when a buried reward points to an elite design plan or ship progression item.

How do I test an upgrade fairly?

Write the failure symptom, change one ship lane, and repeat the same encounter setup so the result tells you whether the purchase helped.