All Collectibles

Black Flag Resynced Collectibles

Use Black Flag Resynced Collectibles to track Animus fragments, chests, sea shanties, Templar keys, Mayan stelae, treasure maps, and nearby map checks. Choose a type or region, use the coordinate finder when you know the point, and save completed checks before leaving the area.

  • Type: choose fragments, chests, shanties, keys, stelae, or treasure maps before sweeping.
  • Area: filter by the city, island, fort, ruin, or water route in your save.
  • Coordinate: use map entries when a collectible has a precise route point.
  • Reward: check outfit, key, money, and Jackdaw links before marking cleanup complete.

Region / family / counter

Build a completion sweep around the region already on your route

Collectibles should not be cleared one icon at a time. Choose the area, see which families are represented, then run a short route that ends with a save-counter check.

Published checks30313 families · 12 major region packets
Coordinate-led162Use the point when a long movement route needs a reliable start.
Finish ruleSaveDo not leave until the local counter and the reward chain agree.
Tortuga23 checks · 14 with coordinatesAnimus Fragments · Assassin Contracts · Cadavers · Legendary Ships · Manuscripts · Mayan Stelae · Naval Contracts · Treasure Chests · ViewpointsMisteriosa18 checks · 11 with coordinatesAnimus Fragments · Assassin Contracts · Cadavers · Manuscripts · Mayan Stelae · Treasure Chests · ViewpointsAbaco Island17 checks · 11 with coordinatesAnimus Fragments · Assassin Contracts · Cadavers · Manuscripts · Treasure Chests · ViewpointsHavana15 checks · 7 with coordinatesAnimus Fragments · Assassin Contracts · Cadavers · Manuscripts · Sea Shanties · Secrets · Templar Keys · Treasure Chests · ViewpointsKingston14 checks · 6 with coordinatesAnimus Fragments · Assassin Contracts · Legendary Ships · Manuscripts · Mayan Stelae · Sea Shanties · Treasure Chests · Trinkets · ViewpointsGreat Inagua13 checks · 4 with coordinatesAnimus Fragments · Assassin Contracts · Cadavers · Manuscripts · Mayan Stelae · Naval Contracts · Sea Shanties · Templar Keys · Treasure ChestsNassau12 checks · 4 with coordinatesAnimus Fragments · Assassin Contracts · Cadavers · Manuscripts · Naval Contracts · Sea Shanties · Treasure Chests · ViewpointsSalt Lagoon12 checks · 5 with coordinatesAnimus Fragments · Assassin Contracts · Cadavers · Manuscripts · Mayan Stelae · Treasure Chests · ViewpointsCape Bonavista11 checks · 4 with coordinatesAnimus Fragments · Cadavers · Manuscripts · Mayan Stelae · Sea Shanties · Secrets · Treasure Chests · ViewpointsTulum11 checks · 5 with coordinatesAnimus Fragments · Cadavers · Manuscripts · Mayan Stelae · Naval Contracts · Treasure Chests · ViewpointsMariguana10 checks · 6 with coordinatesAnimus Fragments · Cadavers · Manuscripts · Treasure Chests · ViewpointsIsla Providencia9 checks · 3 with coordinatesAnimus Fragments · Cadavers · Legendary Ships · Manuscripts · Mayan Stelae · Treasure Chests · Viewpoints

Loading the full 303-check catalog. A mixed sample of 24 checks is shown until the index is ready.

Cadaver 574 718 route visual

Cadavers · Abaco Island

Cadaver 574 718

While clearing Abaco Island, group this pickup with the other checks in the same route.

Coordinate
574, 718
Reward / counter
Check the current save counter
Route this pickup
Manuscript 144 98 route visual

Manuscripts · Abaco Island

Manuscript 144 98

While clearing Abaco Island, group this pickup with the other checks in the same route.

Coordinate
144, 98
Reward / counter
Check the current save counter
Route this pickup
Treasure Chest 574 718 route visual

Treasure Chests · Abaco Island

Treasure Chest 574 718

While clearing Abaco Island, group this pickup with the other checks in the same route.

Coordinate
574, 718
Reward / counter
Check the current save counter
Route this pickup
Animus Fragment 621 277 route visual

Animus Fragments · Anotto Bay

Animus Fragment 621 277

While in Anotto Bay, plan the movement line before marking the fragment.

Coordinate
621, 277
Reward / counter
the paired chest and Animus Fragment counters (verify in the save)
Route this pickup
Treasure Chest 151 586 route visual

Secrets · Cape Bonavista

Treasure Chest 151 586

While clearing Cape Bonavista, group this pickup with the other checks in the same route.

Coordinate
151, 586
Reward / counter
Diamond Trinket (Common; slower oxygen drain while diving, confirm in the current save)
Viewpoint 798 191 route visual

Viewpoints · Cape Bonavista

Viewpoint 798 191

While clearing Cape Bonavista, group this pickup with the other checks in the same route.

Coordinate
798, 191
Reward / counter
Check the current save counter
Route this pickup
Naval Contract 356 559 route visual

Naval Contracts · Castillo de Jagua

Naval Contract 356 559

While clearing Castillo de Jagua, group this pickup with the other checks in the same route.

Coordinate
356, 559
Reward / counter
Check the current save counter
Route this pickup
Assassin Contract 807 541 route visual

Assassin Contracts · Crooked Island

Assassin Contract 807 541

While clearing Crooked Island, group this pickup with the other checks in the same route.

Coordinate
807, 541
Reward / counter
Check the current save counter
Route this pickup
Isla Providencia Mayan Stelae route visual

Mayan Stelae · Isla Providencia

Isla Providencia Mayan Stelae

Before leaving Isla Providencia, solve the local puzzle and check outfit progress.

Coordinate
485, 22
Reward / counter
Two Mayan Stones from separate viewpoint routes
Bloody Spanish Medal – Kingston Plantation Lead route visual

Trinkets · Kingston

Bloody Spanish Medal – Kingston Plantation Lead

While clearing Kingston, group this pickup with the other checks in the same route.

Coordinate
594, 175
Reward / counter
Bloody Spanish Medal lead (exact container and counter unconfirmed)
Route this pickup
Treasure Chest 915 618 route visual

Treasure Chests · Black Island manor

Treasure Chest 915 618

While clearing Black Island manor, group this pickup with the other checks in the same route.

Coordinate
915, 618
Reward / counter
Captain Morgan’s Redingote (Legendary Outfit; confirm in the current save)
Treasure Chest 917 616 route visual

Treasure Chests · Black Island underwater wreck

Treasure Chest 917 616

While clearing Black Island underwater wreck, group this pickup with the other checks in the same route.

Coordinate
917, 616
Reward / counter
Captain Morgan’s Pistols (Rare; confirm in the current save)
Cadaver 335 335 route visual

Cadavers · Cape Bonavista

Cadaver 335 335

While clearing Cape Bonavista, group this pickup with the other checks in the same route.

Coordinate
335, 335
Reward / counter
Check the current save counter
Route this pickup
Cadaver 334 469 route visual

Cadavers · Castillo de Jagua

Cadaver 334 469

While clearing Castillo de Jagua, group this pickup with the other checks in the same route.

Coordinate
334, 469
Reward / counter
Check the current save counter
Route this pickup
Pedestal Bowl Secret – Cumberland Bay Camp route visual

Secrets · Cumberland Bay

Pedestal Bowl Secret – Cumberland Bay Camp

While clearing Cumberland Bay, group this pickup with the other checks in the same route.

Coordinate
644, 352
Reward / counter
Pedestal Bowl Art Piece (verify in the current collection)
Naval Contract 657 521 route visual

Naval Contracts · Eleuthera

Naval Contract 657 521

While clearing Eleuthera, group this pickup with the other checks in the same route.

Coordinate
657, 521
Reward / counter
Check the current save counter
Route this pickup
Treasure Chest 550 638 route visual

Treasure Chests · Gibara

Treasure Chest 550 638

While clearing Gibara, group this pickup with the other checks in the same route.

Coordinate
550, 638
Reward / counter
a possible 16,000 R chest reward (verify in the current save)
Route this pickup
Assassin Contract 397 324 route visual

Assassin Contracts · Grand Cayman

Assassin Contract 397 324

While clearing Grand Cayman, group this pickup with the other checks in the same route.

Coordinate
397, 324
Reward / counter
Check the current save counter
Route this pickup
Assassin Contract 939 415 route visual

Assassin Contracts · Great Inagua

Assassin Contract 939 415

While clearing Great Inagua, group this pickup with the other checks in the same route.

Coordinate
939, 415
Reward / counter
Check the current save counter
Route this pickup
Assassin Contract 240 607 route visual

Assassin Contracts · Havana

Assassin Contract 240 607

While clearing Havana, group this pickup with the other checks in the same route.

Coordinate
240, 607
Reward / counter
Check the current save counter
Route this pickup
Treasure Chest 205 607 route visual

Secrets · Havana fort

Treasure Chest 205 607

While clearing Havana fort, group this pickup with the other checks in the same route.

Coordinate
205, 607
Reward / counter
Spanish Cup-hilt Rapiers (Common weapon; confirm in the current save)
Cadaver 525 253 route visual

Cadavers · Isla Providencia

Cadaver 525 253

While clearing Isla Providencia, group this pickup with the other checks in the same route.

Coordinate
525, 253
Reward / counter
Check the current save counter
Route this pickup
Assassin Contract 623 172 route visual

Assassin Contracts · Kingston

Assassin Contract 623 172

While clearing Kingston, group this pickup with the other checks in the same route.

Coordinate
623, 172
Reward / counter
Check the current save counter
Route this pickup
Treasure Chest 525 253 route visual

Treasure Chests · Long Bay

Treasure Chest 525 253

While clearing Long Bay, group this pickup with the other checks in the same route.

Coordinate
525, 253
Reward / counter
Check the current save counter
Route this pickup

Before sailing away

Run the three-count check

  1. Family counter changed.
  2. Reward or outfit chain updated.
  3. Local marks match the save.
Open the regional map

Completion route

Clear by type, but sail by region

The fastest completion route is usually one region sweep that combines several collectible types.

TypeBest timingRoute hint
ViewpointsBefore detailed cleanupReveal nearby icons and reduce backtracking
Animus FragmentsDuring city or ruin sweepsGroup with rooftops, caves, and shipwreck paths
Sea ShantiesWhen already on rooftopsPlan the chase direction before the sheet moves
Templar KeysWhen following mission or hunt chainsCheck unlock progress before leaving the region
Mayan StelaeWhen solving outfit routesPair with map and location checks

Region-first sweep

Choose the sweep by what can waste time

Use this route split when a region has several icons and you need to decide what to clear before leaving.

Route problemClear firstSafe move
The map is still foggedViewpoints and local map checksReveal nearby icons before chasing small markers
A rooftop route is activeSea shanties and Animus fragmentsFinish movement checks while Edward is already above the street
A reward chain is activeTemplar keys, Mayan stelae, or treasure mapsConfirm unlock progress before marking the region complete
A ship route is nearbyTreasure maps and elite plan overlapsCompare Jackdaw needs before sailing away
The counter looks incompleteAll nearby collectible typesSearch the region name and confirm the save counter

Sweep checklist

What to check before closing a region

Use a closing checklist when a city, island, or shipwreck looks complete.

  1. Sync viewpoints and scan the local map.
  2. Search the region name in the database.
  3. Check fragments, shanties, chests, keys, stelae, and treasure maps together.
  4. Confirm the in-save counter before sailing away.

Named chest decisions

Check the reward before treating a chest as another map icon

These two chest stops solve different problems. The Havana outfit needs a guarded-area entry; the Great Inagua pistol can change whether a store purchase is worth the reales. Confirm the marker and named reward in your current save before folding either stop into a broader sweep.

Completion refresh

Make a regional sweep resilient to updates

After launch updates, a saved checklist is more useful when it records both the pickup and the evidence that closed the stop. Use the family filter, confirm the current counter, and leave a note for anything that needs a second pass.

Patch-aware action Confirm the counter Title Update 1.0.7 is a reason to recheck a blocked counter, not a reason to erase every completed mark.
Next handoff Open Map for the missing cluster Use the coordinate or landmark that failed, then return here to finish the family sweep.
  1. Choose one city, island, fort, or shipwreck cluster before switching collectible families.
  2. Mark a pickup only after the marker, reward, or save counter agrees with what you saw in-game.
  3. If an old route misses, return to Map or Locations and retry the smallest cluster instead of clearing the whole region again.
  4. Use Sea Shanties, Templar Keys, and Mayan Stelae as separate route owners when their movement or unlock rules differ.

Counter diagnosis

Why can a collectible counter stay incomplete after the marker is gone?

A missing icon, a collected pickup, and a completed regional counter are three different states. Use the smallest check that distinguishes them so you do not repeat an entire island sweep for one unresolved family.

Family order Group movement-heavy pickups Run shanties, fragments, viewpoints, and chests together in a city before changing to an island route.
Next handoff Open the map for one missing point Use the failed marker or landmark as the next search term.
What you seeCheck nextRecovery path
The icon is still visibleReturn to the marker and confirm the pickup animationSave locally, then recheck the same spot
The icon vanished but the count did not moveCheck the family filter and current save counterSearch the nearest matching family in Map
The counter is one shortCompare the region list with nearby viewpoints and rooftopsRun the smallest missing cluster, not the whole map
The reward or outfit is missingOpen the linked key, stela, or treasure routeFinish the prerequisite before marking cleanup complete
An old guide points to nothingConfirm the landmark in the current buildKeep the clue, then verify the live marker

Completion route

Group collectibles by movement and access cost

The remake has 35 returning shanties plus 10 new shanties tied to quests and activities, while underwater loot now has both Dive Anywhere access and deeper Diving Bell routes. Treat these as different jobs: chasing a moving song sheet, clearing a city rooftop, and emptying a deep wreck should not share one generic checklist.

Collection jobBest route orderCompletion proof
Moving shanty in a citySet the camera and rooftop line before the sheet starts movingThe song is collected and the nearby movement route is clear
New quest/activity shantyCheck the current quest or activity before searching old city routesThe new song appears in the current collection
Surface chest or fragmentCombine with the nearest viewpoint, rooftop, or location hubMarker disappears and the regional counter changes
Deep underwater chestUnlock or use the Diving Bell and plan oxygen, current, and shark riskChest reward is visible in the save, not only on the map
Stale regional counterReopen the family filter after the local sweep and reload if necessaryThe updated counter agrees with the completed icons

Regional field worksheet

Clear one region in four passes instead of four separate trips

A regional sweep is more reliable when each pass has a different purpose. The first pass reveals movement and access constraints, the second collects what is already on the route, the third handles water or activity prerequisites, and the final pass verifies the counter.

  1. Keep moving shanties as a separate timed job; do not pause a city sweep halfway through a chase and call it complete.
  2. Use the reward or outfit state as a second proof when an icon disappears but the counter does not move.
  3. After a fort synchronization, refresh the region map before deciding that a point of interest is missing.
  4. Save the unresolved family and region together so the next visit is a short cluster, not a full-map restart.
PassWorkLeave a note about
1 · RevealOpen the location hub, viewpoints, fort state, and major markersMissing access, unexplored water, or a locked activity
2 · SurfaceRun rooftops, fragments, chests, shanties, keys, and stelae that share the landingAny moving pickup or objective that needs a second attempt
3 · WaterUse Dive Anywhere for suitable shallow routes and the Diving Bell for deep wrecksOxygen, current, wildlife, and return-to-port needs
4 · VerifyReload the map, compare the family counter, and inspect the reward stateThe one unresolved marker that should become the next search term

Family priority route

Choose the collectible order by movement cost and failure risk

A region sweep is faster when the order respects how each family behaves. Moving targets can disappear, vertical routes are cheaper while Edward is already climbing, water checks need their own access, and counters should be verified only after the prerequisite chain is clear.

  1. Run moving and vertical families before dropping back to the dock; that keeps the most route-sensitive work inside one visit.
  2. Treat a missing reward or outfit as a prerequisite problem until the family counter and the save state agree.
  3. When a water stop fails, record the access method and return heading instead of marking the entire region incomplete.
  4. Close the region only after the local family marks, the in-save counter, and the linked reward or outfit route tell the same story.
Family or routeRun it whenRisk if delayedFinish proof
Sea ShantiesThe city or rooftop line is already openThe sheet moves away and the chase needs a second setupSong pickup is visible in the save
Viewpoints and fragmentsEdward is already above street levelA second climb or long return through the same districtMarker and family counter agree
Chests and static pickupsThe landing or landmark is confirmedA later sweep repeats the same travel linePickup or reward state is recorded
Diving routesThe Diving Bell or shallow-water access is readyOxygen, current, or wildlife turns a quick stop into a separate tripChest, fragment, or reward is visible after the dive
Keys and stelaeThe hunt or outfit prerequisite is activeA completed marker still leaves the unlock chain incompleteCounter, outfit, or next hunt step updates

Common Questions

Which collectible type should I clear first?

Start with viewpoints and map-heavy checks, then sweep fragments, chests, shanties, secrets, Templar keys, and Mayan stelae by region.

Should I clear every icon as soon as I see it?

No. Group icons by island, city, or shipwreck so you avoid repeating long sails and rooftop routes.

Do collectible entries open detail pages?

Entries with useful area, coordinate, reward, or route context open detail pages. Thin entries stay as list checks until more facts are available.

Which collectible pages are best for route planning?

Use Sea Shanties for rooftop movement, Animus Fragments for region sweeps, Templar Keys for chain progress, and Mayan Stelae for outfit routes.

Which collectible should I run first in a region?

Run moving shanties and vertical routes while Edward is already in position, then handle static pickups and water checks with their access method ready. Finish with the family counter and reward or outfit proof.

What if a collectible marker is complete but the reward is missing?

Keep the region and family marked partial, check the linked prerequisite such as a hunt, stela, treasure, or dive, and confirm the current save before repeating the whole sweep.

When is a region sweep actually complete?

Leave only after the family counter, reward or outfit progress, and your local checklist agree with the save.