Templar Keys

Black Flag Resynced Templar Keys

Use Black Flag Resynced Templar Keys to track key routes, locations, coordinates, and reward progress. Confirm the hunt step in your save, then group nearby map and collectible checks before leaving the region.

  • Hunt route: confirm which Templar step or key you are working on.
  • Location: use the city, island, or region before starting the route.
  • Reward: track key progress before treating the unlock path as complete.
  • Nearby: pair key routes with map, collectible, and mission checks.

Hunt progress check

Turn a Templar key clue into the next safe hunt step

A key hunt is easy to lose when the clue, location, and counter are treated as separate facts. Choose the evidence in front of you and let the board decide the next check.

Search the route records by place or clue; verify the hunt counter in your save before moving on.

Next action

I have the hunt clue

Search the clue or region, open the location route, and confirm the marker before committing to the hunt.

Route risk
A familiar place name can hide a different hunt step or coordinate.
Open next
locations

Route records

Use a real place or marker as the starting evidence

2 records available
Templar Key - Great Inagua route visual

Great Inagua

Templar Key - Great Inagua

Point
Marker needs confirmation
Reward / state
Templar Armor unlock progress after the key set (verify in the save)
Templar Key - Havana route visual

Havana

Templar Key - Havana

Point
Marker needs confirmation
Reward / state
Templar Key inventory and the next Templar-hunt step (verify in the save)

Close the hunt with a save check

The useful finish line is not reaching the marker; it is seeing the key progress update and knowing which regional checks are still open.

Key route

Treat Templar keys as chain progress

Templar key checks are strongest when grouped with story context, location cleanup, and unlock progress.

  1. Confirm the current key or hunt step before leaving the region.
  2. Search the location name in Map and Locations.
  3. Pair nearby collectibles with the key route.
  4. Open Walkthrough if a memory or objective gates progress.

Hunt state check

A Templar hunt has several separate proof points: the active objective, the live target marker, the key added to inventory, and any hideout reward interaction. Use the first missing proof to choose the next trip; reaching a familiar island does not prove the chain advanced.

What the save showsNext checkDo not assume
The hunt objective is not activeOpen the current memory or hunt board and finish its stated prerequisite before searching the target region.An old location note does not establish that the hunt is unlocked in this save.
The hunt is active, but no target is clearRead the live objective and map marker together; use the named place to open the matching location route.A location name or coordinate alone is not proof that the active target is there.
The interaction happened, but the chain looks unchangedCheck key inventory and the objective/counter before leaving; if neither advanced, keep the pickup unresolved.Reaching or interacting with a marker does not prove the key was added.
The key set appears complete, but Templar Armor is not recordedReturn to Great Inagua's hideout, inspect the armor interaction, then verify the outfit state in the save.A completed hunt set and the armor unlock are separate states.
The armor is recordedReturn to the hunt list only for a named key or objective still shown as incomplete.Do not resweep every island just because a regional collectible counter is unfinished.

Key-chain recovery

Find out whether the blocker is a hunt step, a place, or the reward

A key route should stay attached to its named hunt or mission, not be treated as an isolated map dot. Before crossing the Caribbean for another possible key, separate three states: the target step is not active, the target is active but access is wrong, or the interaction completed but the key or reward is not visible in the save.

StateCheck firstDo next
The expected key marker is absentCurrent hunt or memory objectiveFinish the prerequisite or open the named memory before searching the island
The target is present but unreachableCity, island, restricted-area, or mission accessUse Map and Locations to find the right entry rather than guessing a coordinate
The interaction happened but progress is unclearKey inventory and linked reward progressKeep the step partial until both the pickup and chain state agree
An older route names a different stopCurrent-build objective and markerKeep the old stop as a hint and follow the live chain

Common Questions

How should I route Templar keys?

Treat each key as chain progress: confirm the step, search the location, and clear nearby icons before leaving.

When should I open Walkthrough for a Templar key?

Open Walkthrough when a key route depends on a mission, hunt, optional objective, or character context.

How do I tell a missing key from a blocked hunt?

Read the active hunt or memory objective, then check place access and key inventory. A missing marker before the prerequisite is a chain problem, not a coordinate problem.