Locations / Islands

Great Inagua

First move

Before sailing, identify the exact state still open: key inventory, armor interaction/result, target Jackdaw upgrade, or one local marker family. Use only that state to choose the next route.

Coordinates
Use the active hideout, ship-menu, or local-family marker
Area
Great Inagua
Last updated October 3, 2026 Location Confirm in current build

Great Inagua return ledger

Four records share one island, but none closes the others

Before sailing back to Great Inagua, name the proof you still need. Templar-key inventory, the hideout armor interaction, a Jackdaw purchase, and the island's own map counter belong to different progress records; a finished one is not evidence that the others changed.

01 · INVENTORYTemplar Key setCount before the hideout return
02 · HIDEOUTArmor interactionUse the prompt; verify the result
03 · JACKDAWShip purchaseCheck the ship menu after buying
04 · ISLANDLocal map counterClose the family still marked open
  1. 01

    Before docking · choose the record

    Do next

    Write down one unresolved result: the key set, the hideout's armor interaction, a specific Jackdaw upgrade, or one local map family. Use that result to choose the page and the first check; do not plan a full-island lap from the place name alone.

    Open Great Inagua map checks
    Result to check

    You can point to the exact inventory, interaction, ship-menu, or local-counter state that is still open before the visit starts.

    If this does not match your save

    If you cannot tell which state is missing, inspect the current inventory, hideout prompt, ship menu, and local map one at a time. Stop at the first mismatch and leave the other records untouched.

  2. 02

    Templar Armor · keys → hideout → armor proof

    Do next

    Check the Templar Key set in inventory before returning to the hideout. If the set is incomplete, route only the missing hunt. If it is complete, enter the hideout and use the armor interaction; collecting the keys and activating that interaction are separate steps.

    Follow the key-to-armor return
    Result to check

    The current save shows the completed key set, the hideout interaction has been used, and Templar Armor is present in the armor/outfit result—not merely that Edward reached Great Inagua.

    If this does not match your save

    A short key count sends you to the named incomplete hunt. A full count with no armor result sends you back to the hideout interaction and its current prompt; do not search the island for another loose key or treat the visit itself as the unlock.

  3. 03

    Jackdaw · need → purchase → ship state

    Do next

    Choose one upgrade from the failure it should solve, then compare the current ship menu's prerequisite and cost before spending. A plan pickup, an available purchase, and an installed upgrade are three different states; buy only when the menu confirms the one you need.

    Compare the next ship upgrade
    Result to check

    The intended upgrade is shown as purchased or installed in the Jackdaw menu and its relevant ship capacity or option has changed. Do not use the armor display or a local island counter as ship-purchase proof.

    If this does not match your save

    If the menu still blocks the purchase, record its exact missing prerequisite or resources and take that blocker to the upgrade guide. If the item is already installed, stop spending and test the same naval problem before choosing another lane.

  4. 04

    Local cleanup · marker family → counter

    Do next

    Open the current Great Inagua map and identify the family that still shows work. Clear only that live marker, then recheck the same local counter before leaving; armor and ship-menu changes do not close a map family.

    Filter Great Inagua pickups
    Result to check

    The targeted family marker or local counter changes in the current save. Keep any remaining family as its own return note instead of calling the whole island complete from one reward.

    If this does not match your save

    If a pickup is collected but the counter remains, confirm its reward family first and reopen only the unresolved family marker. A nearby chest, clue, or ship purchase cannot substitute for the missing counter result.

Before you leaveLeave with four separate answers: key-set status, hideout interaction/armor result, Jackdaw purchase state, and any local map family still open. Return only for the record whose own evidence is missing.

Separate route

A clue pickup is not a Great Inagua dig

The Great Inagua treasure-map route uses the island as its clue source and sends the buried-reward leg to Nassau. Owning the clue and opening the Nassau chest are separate checks.

  • If the cave clue near the docks is the missing result, confirm the current marker and map in inventory; do not dig at the clue pickup area.
  • When the map is owned, use its sketch and Nassau landmarks for the destination leg, then confirm Grey Sails by name before closing the route.

Separate route

A free pistol chest is not a Jackdaw upgrade

Captain's Wheellock Pistols are a separate Great Inagua pickup. Check that reward before paying for a similar store pistol, but keep personal gear spending separate from the Jackdaw purchase ledger.

  • Check the live chest marker around 823, 448 and the pistol inventory before spending on a comparable store weapon.
  • A pistol appearing in inventory proves the weapon pickup; only the Jackdaw menu proves a ship upgrade purchase.

Route Plan

Choose one record → do its interaction → verify its own proof

Great Inagua is a return hub for four independent records, not one island-completion flag. Check Templar Key inventory before the hideout armor interaction; compare a Jackdaw purchase in the ship menu; and recheck the specific local map-family counter separately. The cave treasure map is only a clue pickup whose dig is in Nassau, while Captain's Wheellock Pistols are a personal chest reward rather than a ship upgrade.

  1. Before docking, name the result still missing: Templar Armor, one Jackdaw upgrade, or a local map-family marker. If the issue is armor, check the Templar Key inventory first.
  2. With the complete key set, return to the hideout and use the armor interaction; confirm Templar Armor in the resulting outfit/armor state instead of treating key ownership alone as completion.
  3. For ship work, choose one upgrade from a named combat or handling problem, then check its prerequisite and purchased/installed state in the Jackdaw menu. A plan pickup is not a purchase.
  4. For island cleanup, filter the current Great Inagua map to the family still open and recheck that same counter after the pickup. Do not use armor or ship progress as its proof.

A clue pickup is not a Great Inagua dig

A clue pickup is not a Great Inagua dig

The Great Inagua treasure-map route uses the island as its clue source and sends the buried-reward leg to Nassau. Owning the clue and opening the Nassau chest are separate checks.

  • If the cave clue near the docks is the missing result, confirm the current marker and map in inventory; do not dig at the clue pickup area.
  • When the map is owned, use its sketch and Nassau landmarks for the destination leg, then confirm Grey Sails by name before closing the route.

A free pistol chest is not a Jackdaw upgrade

A free pistol chest is not a Jackdaw upgrade

Captain's Wheellock Pistols are a separate Great Inagua pickup. Check that reward before paying for a similar store pistol, but keep personal gear spending separate from the Jackdaw purchase ledger.

  • Check the live chest marker around 823, 448 and the pistol inventory before spending on a comparable store weapon.
  • A pistol appearing in inventory proves the weapon pickup; only the Jackdaw menu proves a ship upgrade purchase.

Common Questions

Do the Great Inagua Templar Keys unlock the armor by themselves?

Treat the full key count and the hideout interaction as separate steps. Check the set in inventory, return to the hideout when complete, use the armor prompt, and verify the armor result in the current save before marking the return done.

Does a Jackdaw purchase finish Great Inagua's local map counter?

No. A ship upgrade is proven in the Jackdaw menu; island cleanup is proven by the relevant local map family or counter. Record each state separately so one completed branch does not hide another open marker.

Does finding a Great Inagua ship plan mean the Jackdaw upgrade is installed?

No. A plan or clue is a route result, while purchase and installation depend on the current ship-menu prerequisites and state. Open the menu after the pickup and confirm the exact upgrade before spending or sailing again.

Where does the Great Inagua treasure-map clue lead?

Great Inagua is the clue pickup, not the buried-reward destination. Check the map in inventory, then follow its sketch to the Nassau dig and verify Grey Sails by name; do not dig at the Great Inagua cave clue.

Should I check the local chest before buying a Great Inagua pistol?

If the current map still shows the chest near 823, 448, check it and confirm Captain's Wheellock Pistols in inventory before comparing a similar store weapon. That personal pistol pickup is separate from a Jackdaw ship upgrade.