Locations / Islands
Great Inagua
Before sailing, identify the exact state still open: key inventory, armor interaction/result, target Jackdaw upgrade, or one local marker family. Use only that state to choose the next route.
- Coordinates
- Use the active hideout, ship-menu, or local-family marker
- Area
- Great Inagua
Player workbench
Resolve a Great Inagua return without conflating Templar-key armor, the hideout interaction, a Jackdaw purchase, and local cleanup.
A completed key hunt does not prove the hideout interaction was used; a plan or affordable option does not prove a ship upgrade was purchased; neither closes the island's own map counter.
Why this entry is useful
A four-record return ledger with an ordered keys → hideout → armor check, an independent ship-menu purchase test, and a separate local-counter exit check.
The internal route brief treats these as independent progress records and cautions that broad location coordinates are not one route. Use the current save's inventory, interaction prompt, ship menu, and map counter as proof; this site has not claimed a first-hand current-save test.
Before sailing, identify the exact state still open: key inventory, armor interaction/result, target Jackdaw upgrade, or one local marker family. Use only that state to choose the next route.
The intended record changes by its own evidence: the key set is counted, the hideout interaction produces the armor result, the Jackdaw menu shows the purchased upgrade, or the targeted local counter updates.
What are you trying to do with this entry?
Choose one decision and follow 4 checks in order.
- Key returnTriage before the return: note whether the open evidence is a short Templar Key count, an unused hideout armor interaction, a specific ship-menu purchase, or one remaining local map family.
- Ship menuFor Templar Armor, check the key inventory first. If the set is short, reopen only the missing hunt; if complete, return to the hideout and use the armor interaction, then verify the armor result separately.
- Local markerFor Jackdaw work, pick one upgrade that answers the last sea failure, compare its current menu prerequisites and price, then confirm the purchase/installed state in that menu. A plan pickup or sufficient reales is not the purchase.
- Clue routeFor island cleanup, read the current Great Inagua map family/counter, clear the marker it identifies, and recheck that same counter before departure. Do not use armor or ship progress as a local-completion signal.
Start with the first check above and keep the confirmed area, marker, or objective beside the next move.
A completed key hunt does not prove the hideout interaction was used; a plan or affordable option does not prove a ship upgrade was purchased; neither closes the island's own map counter.
The intended record changes by its own evidence: the key set is counted, the hideout interaction produces the armor result, the Jackdaw menu shows the purchased upgrade, or the targeted local counter updates.
Read the owner of the missing proof
Great Inagua has four independent records: the Templar Key set, the hideout armor interaction/result, a Jackdaw purchase in the ship menu, and the island's local map counter. The first two form an ordered armor route; the ship and island records do not close from that route.
One Great Inagua record still does not match
If the key count is short, return to the named incomplete hunt. If the set is complete but the armor is absent, use the hideout interaction and verify its result. If a Jackdaw purchase is blocked, copy the current menu's missing requirement to the upgrade guide; if the local counter stays open, reopen only that map family. Never recircle the island to repair a ship-menu or inventory state.
Choose one record → do its interaction → verify its own proof
- Triage before the return: note whether the open evidence is a short Templar Key count, an unused hideout armor interaction, a specific ship-menu purchase, or one remaining local map family.
- For Templar Armor, check the key inventory first. If the set is short, reopen only the missing hunt; if complete, return to the hideout and use the armor interaction, then verify the armor result separately.
- For Jackdaw work, pick one upgrade that answers the last sea failure, compare its current menu prerequisites and price, then confirm the purchase/installed state in that menu. A plan pickup or sufficient reales is not the purchase.
- For island cleanup, read the current Great Inagua map family/counter, clear the marker it identifies, and recheck that same counter before departure. Do not use armor or ship progress as a local-completion signal.
Great Inagua return ledger
Four records share one island, but none closes the others
Before sailing back to Great Inagua, name the proof you still need. Templar-key inventory, the hideout armor interaction, a Jackdaw purchase, and the island's own map counter belong to different progress records; a finished one is not evidence that the others changed.
- 01
Before docking · choose the record
Do nextWrite down one unresolved result: the key set, the hideout's armor interaction, a specific Jackdaw upgrade, or one local map family. Use that result to choose the page and the first check; do not plan a full-island lap from the place name alone.
Open Great Inagua map checksResult to checkYou can point to the exact inventory, interaction, ship-menu, or local-counter state that is still open before the visit starts.
If this does not match your save
If you cannot tell which state is missing, inspect the current inventory, hideout prompt, ship menu, and local map one at a time. Stop at the first mismatch and leave the other records untouched.
- 02
Templar Armor · keys → hideout → armor proof
Do nextCheck the Templar Key set in inventory before returning to the hideout. If the set is incomplete, route only the missing hunt. If it is complete, enter the hideout and use the armor interaction; collecting the keys and activating that interaction are separate steps.
Follow the key-to-armor returnResult to checkThe current save shows the completed key set, the hideout interaction has been used, and Templar Armor is present in the armor/outfit result—not merely that Edward reached Great Inagua.
If this does not match your save
A short key count sends you to the named incomplete hunt. A full count with no armor result sends you back to the hideout interaction and its current prompt; do not search the island for another loose key or treat the visit itself as the unlock.
- 03
Jackdaw · need → purchase → ship state
Do nextChoose one upgrade from the failure it should solve, then compare the current ship menu's prerequisite and cost before spending. A plan pickup, an available purchase, and an installed upgrade are three different states; buy only when the menu confirms the one you need.
Compare the next ship upgradeResult to checkThe intended upgrade is shown as purchased or installed in the Jackdaw menu and its relevant ship capacity or option has changed. Do not use the armor display or a local island counter as ship-purchase proof.
If this does not match your save
If the menu still blocks the purchase, record its exact missing prerequisite or resources and take that blocker to the upgrade guide. If the item is already installed, stop spending and test the same naval problem before choosing another lane.
- 04
Local cleanup · marker family → counter
Do nextOpen the current Great Inagua map and identify the family that still shows work. Clear only that live marker, then recheck the same local counter before leaving; armor and ship-menu changes do not close a map family.
Filter Great Inagua pickupsResult to checkThe targeted family marker or local counter changes in the current save. Keep any remaining family as its own return note instead of calling the whole island complete from one reward.
If this does not match your save
If a pickup is collected but the counter remains, confirm its reward family first and reopen only the unresolved family marker. A nearby chest, clue, or ship purchase cannot substitute for the missing counter result.
Before you leaveLeave with four separate answers: key-set status, hideout interaction/armor result, Jackdaw purchase state, and any local map family still open. Return only for the record whose own evidence is missing.
Separate route
A clue pickup is not a Great Inagua dig
The Great Inagua treasure-map route uses the island as its clue source and sends the buried-reward leg to Nassau. Owning the clue and opening the Nassau chest are separate checks.
- If the cave clue near the docks is the missing result, confirm the current marker and map in inventory; do not dig at the clue pickup area.
- When the map is owned, use its sketch and Nassau landmarks for the destination leg, then confirm Grey Sails by name before closing the route.
Separate route
A free pistol chest is not a Jackdaw upgrade
Captain's Wheellock Pistols are a separate Great Inagua pickup. Check that reward before paying for a similar store pistol, but keep personal gear spending separate from the Jackdaw purchase ledger.
- Check the live chest marker around 823, 448 and the pistol inventory before spending on a comparable store weapon.
- A pistol appearing in inventory proves the weapon pickup; only the Jackdaw menu proves a ship upgrade purchase.
Route Plan
Choose one record → do its interaction → verify its own proof
Great Inagua is a return hub for four independent records, not one island-completion flag. Check Templar Key inventory before the hideout armor interaction; compare a Jackdaw purchase in the ship menu; and recheck the specific local map-family counter separately. The cave treasure map is only a clue pickup whose dig is in Nassau, while Captain's Wheellock Pistols are a personal chest reward rather than a ship upgrade.
- Before docking, name the result still missing: Templar Armor, one Jackdaw upgrade, or a local map-family marker. If the issue is armor, check the Templar Key inventory first.
- With the complete key set, return to the hideout and use the armor interaction; confirm Templar Armor in the resulting outfit/armor state instead of treating key ownership alone as completion.
- For ship work, choose one upgrade from a named combat or handling problem, then check its prerequisite and purchased/installed state in the Jackdaw menu. A plan pickup is not a purchase.
- For island cleanup, filter the current Great Inagua map to the family still open and recheck that same counter after the pickup. Do not use armor or ship progress as its proof.
A clue pickup is not a Great Inagua dig
A clue pickup is not a Great Inagua dig
The Great Inagua treasure-map route uses the island as its clue source and sends the buried-reward leg to Nassau. Owning the clue and opening the Nassau chest are separate checks.
- If the cave clue near the docks is the missing result, confirm the current marker and map in inventory; do not dig at the clue pickup area.
- When the map is owned, use its sketch and Nassau landmarks for the destination leg, then confirm Grey Sails by name before closing the route.
A free pistol chest is not a Jackdaw upgrade
A free pistol chest is not a Jackdaw upgrade
Captain's Wheellock Pistols are a separate Great Inagua pickup. Check that reward before paying for a similar store pistol, but keep personal gear spending separate from the Jackdaw purchase ledger.
- Check the live chest marker around 823, 448 and the pistol inventory before spending on a comparable store weapon.
- A pistol appearing in inventory proves the weapon pickup; only the Jackdaw menu proves a ship upgrade purchase.
Common Questions
Do the Great Inagua Templar Keys unlock the armor by themselves?
Treat the full key count and the hideout interaction as separate steps. Check the set in inventory, return to the hideout when complete, use the armor prompt, and verify the armor result in the current save before marking the return done.
Does a Jackdaw purchase finish Great Inagua's local map counter?
No. A ship upgrade is proven in the Jackdaw menu; island cleanup is proven by the relevant local map family or counter. Record each state separately so one completed branch does not hide another open marker.
Does finding a Great Inagua ship plan mean the Jackdaw upgrade is installed?
No. A plan or clue is a route result, while purchase and installation depend on the current ship-menu prerequisites and state. Open the menu after the pickup and confirm the exact upgrade before spending or sailing again.
Where does the Great Inagua treasure-map clue lead?
Great Inagua is the clue pickup, not the buried-reward destination. Check the map in inventory, then follow its sketch to the Nassau dig and verify Grey Sails by name; do not dig at the Great Inagua cave clue.
Should I check the local chest before buying a Great Inagua pistol?
If the current map still shows the chest near 823, 448, check it and confirm Captain's Wheellock Pistols in inventory before comparing a similar store weapon. That personal pistol pickup is separate from a Jackdaw ship upgrade.