Collectibles / Assassin Contracts

Nassau Assassin Contracts — The Pirate Captain & The Outlaws

First move

Read the current Nassau board and choose one brief. Confirm its target marker and optional condition before leaving the board area.

Type
Assassin Contract
Coordinates
633, 784 (board lead)
Area
Nassau
Location
Nassau contract board
Last updated October 3, 2026 Assassin Contract Confirm in current build

Nassau · shared contract board · 633, 784

Route The Pirate Captain and The Outlaws as two separate stealth jobs

633, 784 is the classic Nassau pigeon-coop/contract-board lead, not either target pin. The two briefs share a starting point but split into different areas and bonus risks. Read the live contract and target marker before leaving the board; older landmarks are only route hints for Resynced.

  1. Board · identify the unfinished brief

    Do this

    Open Nassau's current contract board and record whether The Pirate Captain, The Outlaws, or both are available. Check each target marker and its optional condition before choosing an order; use 633, 784 only to orient to the shared start.

    Check Nassau map markers
    Look for

    The active brief names one target and shows the condition that must still be true at the final kill.

    If it does not work

    If the board is not at the expected map point, use the current Nassau map and the visible pigeon-coop marker rather than searching for the target around 633, 784.

  2. The Pirate Captain · northwestern swamp lead

    Do this

    Classic guides place the large-hat target in Nassau's swampy northwest. Follow the live target marker, observe the guards before entering, and choose the approach only after reading whether the bonus requires silence, no combat, or another exact action.

    Plan a covered approach
    Look for

    The named Pirate Captain brief closes in the save; check its own optional result separately from the kill.

    If it does not work

    If the target or patrol does not match the old swamp description, stop at the marker and re-open the brief. A location mismatch is not a reason to sweep the whole island.

  3. The Outlaws · viewpoint and haystack lead

    Do this

    Classic routes place the Outlaws near the crocodile-habitat side of Nassau. If the current marker matches the viewpoint route, use a synchronized viewpoint and its haystack as the setup; draw the marked target into recognized cover only if the live bonus supports that plan.

    Locate the Outlaws marker
    Look for

    The Outlaws brief and its own bonus result are recorded; do not count the Pirate Captain payout twice.

    If it does not work

    If the viewpoint is unsynced or the marker points elsewhere, do not climb blindly. Reach the active map marker on foot and keep the haystack approach as an optional route hint.

  4. Closeout · check both results

    Do this

    After each target, inspect that contract's completion and bonus/result line before returning to the board. Older listings report a combined 3,000-Reales total when both bonus routes are earned; compare the actual payout in the current save.

    Plan the next Nassau stop
    Look for

    Both named contracts are complete and each optional reward is reconciled against its own result screen.

    If it does not work

    If the Reales total differs, trust the current payout and objective wording. Preserve any completed route and mark only the missing contract or bonus unresolved.

Before you leaveLeave the Nassau contract loop only after both named briefs and their optional-result lines have been checked in the save. If the live names or landmarks differ, keep the completed brief and route only the unresolved one.

Route Plan

Shared board → separate targets → separate proof

Use 633, 784 as the Nassau contract-board lead, not as either target's location. Check the current board for The Pirate Captain and The Outlaws, then route each to its own marked area. Classic guides place the Captain in the swamp and the Outlaws near a viewpoint-side haystack; verify the current marker and bonus wording before choosing an approach.

  1. At Nassau, use 633, 784 only to orient toward the shared pigeon-coop board. Read the live contract names, target markers, and optional conditions before setting out.
  2. For The Pirate Captain, older route references point to a large-hat target in the northwestern swamp. Use the current target marker; if the stealth bonus matters, inspect guard movement and the exact bonus text before striking.
  3. For The Outlaws, classic routes point to the crocodile-habitat side of Nassau and a viewpoint/haystack approach. Fast-travel only if the live marker matches; confirm the target is the Outlaws contract before using cover.
  4. Check each contract's own completion and optional payout in the save. Treat the older combined 3,000-Reales figure as a reference, not a guaranteed Resynced reward.

633, 784 is the start, not the kill site

633, 784 is the start, not the kill site

The coordinate labels Nassau's shared contract-board area in classic references. Treating it as the target location collapses two distinct routes into one false pin.

  • Use the current pigeon-coop marker to reach the board.
  • Read target name and optional condition before leaving the city start.
  • Save the target's actual map marker as the next waypoint; do not attack a guard just because it is near the board.

Choose the route by the brief, not by a memorized contract number

Choose the route by the brief, not by a memorized contract number

The Pirate Captain and The Outlaws are both Nassau jobs, but one older route points toward the swamp and the other toward a viewpoint/haystack approach. The live map is the tie-breaker when an older landmark is no longer recognizable.

  • Captain: use the swamp-side marker and scout the patrol before entering its restricted space.
  • Outlaws: use the viewpoint setup only when that viewpoint is synchronized and sits over the active red area.
  • Finish one brief and check its result before switching to the second target.

Protect the bonus as a separate result

Protect the bonus as a separate result

A stealthy-looking kill is not the same as the game accepting an optional condition. The current contract brief and result screen decide whether the extra payout was earned.

  • Read the exact bonus text before the first move; older references may describe it differently.
  • Avoid finishing the target if the required cover or condition is visibly broken and the brief has not closed.
  • If the contract closes without a bonus, check whether the save offers replay before attempting a full island return.

Common Questions

What does Nassau 633, 784 mark for assassin contracts?

Classic route references use 633, 784 for Nassau's shared pigeon-coop contract-board area, not for either target. Open the current map and follow the marker for the named brief you accepted.

Which two Nassau assassin contracts use this board?

Older contract lists name The Pirate Captain and The Outlaws as the two local Nassau briefs. Check the current Resynced board for the names and available conditions before relying on the classic list.

Where is The Pirate Captain target?

Classic routes place the large-hat target in the northwestern swamp area. Treat that as an orientation hint, then follow the active contract marker and inspect its bonus condition before striking.

How is The Outlaws route different?

The Outlaws is a separate Nassau target route. Older guides point toward the crocodile-habitat side and a nearby viewpoint/haystack setup; use that approach only if it matches the current marker and bonus wording.

Is Antonio Rueda one of the Nassau targets?

No. Antonio Rueda is associated with Havana's Unlicensed Dealer contract, not this Nassau board. Use the Havana contract page if that is the name on your active brief.