Locations / Islands
Misteriosa
If close-range damage is the goal, confirm the Ambergris Key map before landing; then search left of Misteriosa's temple fountain near 271, 178.
- Coordinates
- 271, 178 (Resynced heavy-shot dig lead)
- Area
- Misteriosa
- Location
- Misteriosa temple fountain-side dig
Player workbench
Route Misteriosa's Heavy Shot Strength dig after collecting the Ambergris Key map, without confusing separate island secrets.
A player can finish an island marker and sail away while the named plan, readable secret, or stela remains a separate task.
Why this entry is useful
A clue-first island packet: confirm Ambergris Key map ownership, dig beside the temple fountain, then reconcile separate island counters.
The Resynced dig lead is near 271, 178 beside the fountain behind the temple; the older 307, 195 lead alone is not plan proof. Check the present reward and harbourmaster line.
If close-range damage is the goal, confirm the Ambergris Key map before landing; then search left of Misteriosa's temple fountain near 271, 178.
The heavy-shot plan appears in the ship menu or is explicitly marked unresolved, and the island's remaining collectible family is known.
What are you trying to do with this entry?
Choose one decision and follow 3 checks in order.
- Confirm the correct clueCheck that the Ambergris Key cave map is owned; do not substitute Misteriosa's separate Kingston map.
- Follow its Misteriosa destinationUse the live marker and map sketch to assess the temple-fountain dig lead near 271, 178; the older 307, 195 lead is not current route proof.
- Verify Heavy ShotCheck Heavy Shot Strength Ultimate Plan by name in the reward and Jackdaw menu before closing the route.
Start with the first check above and keep the confirmed area, marker, or objective beside the next move.
A player can finish an island marker and sail away while the named plan, readable secret, or stela remains a separate task.
The heavy-shot plan appears in the ship menu or is explicitly marked unresolved, and the island's remaining collectible family is known.
Name the map before choosing a Misteriosa route
Two treasure routes mention Misteriosa but end in different places: the Ambergris Key cave clue points here for Heavy Shot, while the Misteriosa skeleton clue points away to Kingston for Gilded Hull. Two separate Mayan Stelae have their own stone results.
The clue, destination or island result does not match
Read the treasure-map title and drawing before sailing. Ambergris Key → Misteriosa is the Heavy Shot route; Treasure Map from Misteriosa → Kingston is the Gilded Hull route. If the Heavy Shot plan is missing, check the cave clue, fountain-side shovel prompt, named reward, and ship menu in that order. If the stela count remains 1/2, identify which pillar is open and verify its stone pickup instead of revisiting either treasure route.
Named plan first, island cleanup second
- Choose whether this landing is for heavy-shot damage, a Mayan Stela, or general collectibles; the jobs do not share a completion signal.
- For the plan, check the Ambergris Key map, then turn back from Misteriosa's viewpoint toward the temple fountain and dig left of it among white flowers near 271, 178.
- Finish with the local counter; save a separate return waypoint for any stela or secret still visible.
Route Plan
Named plan first, island cleanup second
Use Misteriosa as a route hub for nearby collectibles, treasure maps, forts, contracts, or mission cleanup. Known coordinate checks include 271, 178.
- Confirm the Ambergris Key map first, then the fountain-side dig and plan label before marking heavy shot collected.
- Start with Misteriosa check before moving to nearby markers.
- Mark 271, 178 before you leave port or fast travel.
- Confirm the reward or completion state before leaving the area.
Save Checklist
Save Checklist
Use these checks before marking Misteriosa complete.
- Entry type: Location.
- Recommended check: Check map.
- Main risk: A generic island counter can hide an uncollected named upgrade.
- Confirm the marker, reward, or requirement in the current Resynced build.
- Open next: elite design plans/elite heavy shot.
Region Sweep
Region Sweep
Use this location as a route hub when several checks sit in the same waters, city block, island, or ruin.
- Mark the listed coordinate cluster first: 271, 178.
- Clear viewpoints or fast-travel anchors before chasing smaller icons.
- Use the location as the container for nearby collectibles, treasure maps, contracts, and mission cleanup.
Nearby Checks
Nearby Checks
The value of a location page is what it helps you group before leaving.
- Search the same place in Collectibles before sailing away.
- Open Treasure Maps if the region connects to a clue, dig point, or buried reward.
- Open Jackdaw Upgrades or Naval if the nearby route involves forts, hard waters, or elite plans.
Leave-Region Safety
Leave-Region Safety
Close the region only after checking the local map state.
- Confirm visible markers, counters, and any active mission route in your save.
- Do not treat older route memory as final until the current build confirms marker behavior.
- Return to Map if another coordinate or nearby island remains unresolved.
Common Questions
What should I anchor first at Misteriosa?
Start with the 271, 178 anchor for Misteriosa, then use the Ambergris Key map to Misteriosa fountain-side dig and map ownership and named plan before stela or manuscript cleanup to identify the correct landing or entry. An island route is easiest to close by grouping shoreline, viewpoint, and inland checks before the next sail.
Which nearby checks belong in the Misteriosa route?
Bundle only markers that share this islands approach: the ones attached to Misteriosa, the same water heading, or the same access line. Keep 271, 178 as the return point before sailing away.
When is the Misteriosa sweep finished?
Leave Misteriosa only after the 271, 178 anchor is confirmed, the Ambergris Key map to Misteriosa fountain-side dig and map ownership and named plan before stela or manuscript cleanup access has been tested, and the remaining collectible, treasure, mission, or naval family is written down. A location anchor is not proof that every nearby icon is complete.