Parkour control guide

Last updated October 4, 2026

Manual Jump and Ejects: Choose Control Before the Rooftop

Use guided parkour when the route needs a predictable climb or a safe first pass. Enable Advanced Parkour when a side or back eject can deliberately reach a different surface; use manual jump only after identifying the landing. Practise on a short repeatable rooftop segment before using a non-targeted leap in a shanty chase or stealth memory.

Parkour route scene for Black Flag Resynced
Route illustration

Route decision

Setting → surface → input → proof

Safe first move

Check the current movement setting and the intended landing, then practise the same low-risk roof gap once with the guided line and once with Advanced Parkour.

Finish line

Edward lands on the intended surface twice in succession without falling, losing a moving target, or breaking the mission's optional condition.

Risk to avoid

Advanced Parkour permits non-targeted jumps, including jumps into empty space; more control is not automatically safer in an unfamiliar district.

Player workbench

Setting → surface → input → proof

The useful question is not whether advanced controls are better. It is whether this rooftop needs a precise lateral exit or a reliable guided climb.

  1. TraceIdentify the next roof, beam, zipline, or safe ground landing before moving.
  2. CrossRun the guided line once and note where Edward climbs or drops unexpectedly.
  3. MarkKeep the safest landing as the reset point for a later advanced attempt.
Choose one route, then confirm each result in your save.

Decision table

Choose from the situation in front of you

SituationDecisionWhy
First visit to a high roof or exposed ledgeGuided line firstLearn the safe landing before allowing an untargeted eject.
A shanty crosses to a lower side platformTest a side ejectA controlled lateral exit may preserve the chase better than dropping to the street.
The next ledge is behind EdwardTest a back eject from a safe pointThe destination, not the input name, determines whether the move shortens the route.
A mission penalises a fall or detectionKeep the repeatable settingA new shortcut is not valuable when it sacrifices the objective condition.

Rooftop rehearsal card

Prove the landing before using a shortcut in a live chase

Manual input only helps when the destination is already readable. Practise a small route in the same camera direction before testing a time-sensitive sheet or optional objective.

  1. Setting

    Choose one control mode

    Read the current Advanced Parkour setting; use the guided line for the first pass if this district or roof is unfamiliar.

    Proof: You know which movement behavior is active before comparing inputs.

  2. Surface

    Name the take-off and landing

    Stand at a low-risk edge and identify the exact roof, beam, or platform you intend to reach, plus a safe reset point.

    Proof: The route has a visible destination and a fallback that does not require a blind jump.

  3. Input

    Change one movement at a time

    Try the guided climb first; only then test a manual jump or side/back eject that points toward the chosen surface.

    Proof: A miss can be tied to mode, camera line, or input instead of several changes at once.

  4. Repeat

    Require two clean landings

    Repeat the successful segment twice before carrying it into a moving shanty or a memory with an optional condition.

    Proof: Edward reaches the same intended surface twice without losing the target or objective.

Stop ruleIf a jump sends Edward into empty space or onto the wrong level, return to the last safe roof and restore the guided line before attempting another shortcut.

How to use it

Build the roof in short segments

Practise one launch point, one input, and one landing at a time. For a moving shanty, inspect its likely path before triggering the sheet; for a stealth memory, test the crossing without a target nearby. Keep the line that reaches the same surface twice, even if it looks less flashy.

Recovery path

If a shortcut breaks the route

Do not add more jumps to save a bad landing. Return to the last safe roof, check the control setting and camera direction, then run the guided line. If the problem is a mission objective rather than the landing, use Walkthrough to identify the actual retry condition.

Open next

Keep the route moving

Edward lands on the intended surface twice in succession without falling, losing a moving target, or breaking the mission's optional condition.

Common Questions

Should I always enable Advanced Parkour?

No. Use it when a deliberate side or back eject solves the route; guided movement is safer while you learn an exposed line.

What is manual jump for?

It gives you direct control over a known leap. Choose a visible landing and test the same jump before using it during a chase.

Why did an eject send Edward into empty space?

Advanced Parkour allows non-targeted jumps. Recheck the camera, input direction, and landing from a safe roof, or use the guided line for that segment.