Collectibles / Sea Shanties

Kingston Sea Shanties

First move

Compare the six song names in your save, filter Kingston's current map to Song Sheets, and approach only the unresolved south-shore or church-sector marker.

Type
Sea Shanty
Area
Kingston
Reward
Six tracked song sheets: Roll and Go, Hi-Ho Come Roll Me Over, Good Morning Ladies All, Handy Me Boys, The Sailboat Malarkey and Cheerly Man
Last updated October 1, 2026 Sea Shanty Confirm in current build

Kingston · six-sheet compass

Five church-side starts, one south-shore outlier

If Kingston reads 5/6, first separate Roll and Go on the southern shore from the five starts around the church. The church directions orient the initial markers; they are not a measured shortest loop or a fixed flight path.

Song-sheet check

Mark each named unlock here as you confirm it in your current save. This device list does not read the game counter.

0 / 6recorded on this device

South shore · 1

Church west and north · 3

Church east and southeast · 2

Confirm each song name and the area's count before calling the city complete.

  1. South shore · Roll and Go

    Do this

    Begin with the separate song-sheet marker just off Kingston's southern shore. Identify the live sheet before moving into the five church-side starts; the shore is not another church rooftop.

    Find the south-shore marker
    Look for

    Roll and Go unlocks by name and Kingston gains one tracked sheet.

    If it does not work

    If the church area looks clear yet the city remains 5/6, check whether Roll and Go is actually in your song list. Use the current Song Sheets map filter for the south-shore marker before revisiting solved rooftops.

  2. Church southwest and west · two roofs

    Do this

    Use the church as a compass anchor: Hi-Ho Come Roll Me Over starts on a southwest rooftop; Good Morning Ladies All starts on a roof west of the church. Locate and complete them as separate chases rather than treating the first flight as a route to the second.

    Prepare a stable roof approach
    Look for

    Both Hi-Ho Come Roll Me Over and Good Morning Ladies All appear as named unlocks.

    If it does not work

    If only one western song is recorded, check the missing name before climbing again. Southwest and west are distinct start sectors; use the live marker to select the unresolved roof.

  3. Across the north street · Handy Me Boys

    Do this

    From the church, cross to the northern side of the street and identify the rooftop sheet there. Choose a stable approach before it moves; the church itself is the orientation point, not the pickup surface.

    Separate Kingston's other city checks
    Look for

    Handy Me Boys unlocks by name, independently of the two western church-side songs.

    If it does not work

    If the west roofs are finished but one church-side song remains, inspect the roof across the north street. Do not tick Handy Me Boys merely because a nearby viewpoint or chest changed state.

  4. Church east and southeast · final pair

    Do this

    Find The Sailboat Malarkey just east of the church in central Kingston, then locate Cheerly Man on the southeast rooftop. The east start is confirmed as an area cue; do not assume an exact rope or rooftop access without the current marker.

    Check sheet progress
    Look for

    The Sailboat Malarkey and Cheerly Man both unlock, then Kingston's Song Sheets result reaches 6/6.

    If it does not work

    At 5/6, compare these two names and the south-shore name before doing another circuit. Use the live marker for only the unresolved paper; a flying icon alone is not a completed song.

Before you leaveKingston is complete only when all six names are acquired and the current-save Song Sheets counter reads 6/6. The compass and browser checklist identify an unfinished start; neither replaces the game's result.

Route Plan

South shore → church compass → 6/6

Kingston has six tracked moving song sheets. Roll and Go starts by the southern shore; around the church, find Hi-Ho Come Roll Me Over southwest, Good Morning Ladies All west, Handy Me Boys north across the street, The Sailboat Malarkey east and Cheerly Man southeast. Use the current map markers for each start and confirm the named unlocks plus 6/6 rather than assuming one continuous chase.

  1. Check Roll and Go at the southern shore before treating the church area as all of Kingston.
  2. Use the church as an orientation point for five separate starts: Hi-Ho southwest, Good Morning west, Handy north, Sailboat east and Cheerly southeast.
  3. Confirm each song by name after its live chase; these directions describe start sectors, not fixed flight or landing sequences.
  4. Compare all six names with Kingston's 6/6 Song Sheets result before moving to portraits, warehouses or contracts.

Is the South Shore Missing?

Is the South Shore Missing?

Kingston's first song lies outside the church-centred cluster. It is the fastest diagnostic check when the five church-side names are all present but the city remains one short.

  • Compare Roll and Go with the five church-side names before climbing again.
  • Use the Song Sheets filter to locate its current southern-shore marker.
  • Confirm the named unlock and local count; a departing paper does not close the route.

Read the Church as a Compass

Read the Church as a Compass

Southwest, west, north, east and southeast identify five different starts around one familiar landmark. The order is for orientation, not a claim about shortest travel or sheet flight.

  • Keep Hi-Ho's southwest roof separate from Good Morning's west roof.
  • Cross the street north of the church for Handy Me Boys, then recheck the east-side Sailboat marker.
  • Finish at Cheerly Man's southeast roof only if that name remains open in your save.

Close the 6/6 Result

Close the 6/6 Result

This city also has portraits, warehouses, contracts and other pickups. None substitutes for a song unlock in the local Song Sheets count.

  • Compare all six song names against the checklist and the game's local counter.
  • If a name is absent, revisit only its own shore or church-sector marker.
  • Move to Kingston's other city jobs after the count reaches 6/6.

Common Questions

Why does Kingston still show 5/6 after I checked the church roofs?

Roll and Go starts just off the southern shore, apart from the five church-side sheets. Compare that named unlock first; if it is present, use the Song Sheets map filter for the remaining church-sector song instead of replaying every roof.

Which Kingston songs are around the church?

Hi-Ho Come Roll Me Over starts on a southwest rooftop, Good Morning Ladies All west, Handy Me Boys across the street to the north, The Sailboat Malarkey just east, and Cheerly Man on a southeast rooftop. Those directions identify start sectors, not guaranteed flight paths.

What proves Kingston's six song sheets are complete?

Check all six song names in your current save and the local Song Sheets result at 6/6. A moving sheet, nearby portrait, warehouse or contract does not replace a named shanty unlock.