Collectibles / Sea Shanties
Kingston Sea Shanties
Compare the six song names in your save, filter Kingston's current map to Song Sheets, and approach only the unresolved south-shore or church-sector marker.
- Type
- Sea Shanty
- Area
- Kingston
- Reward
- Six tracked song sheets: Roll and Go, Hi-Ho Come Roll Me Over, Good Morning Ladies All, Handy Me Boys, The Sailboat Malarkey and Cheerly Man
Kingston · six-sheet compass
Five church-side starts, one south-shore outlier
If Kingston reads 5/6, first separate Roll and Go on the southern shore from the five starts around the church. The church directions orient the initial markers; they are not a measured shortest loop or a fixed flight path.
South shore · Roll and Go
Do thisBegin with the separate song-sheet marker just off Kingston's southern shore. Identify the live sheet before moving into the five church-side starts; the shore is not another church rooftop.
Find the south-shore markerLook forRoll and Go unlocks by name and Kingston gains one tracked sheet.
If it does not work
If the church area looks clear yet the city remains 5/6, check whether Roll and Go is actually in your song list. Use the current Song Sheets map filter for the south-shore marker before revisiting solved rooftops.
Church southwest and west · two roofs
Do thisUse the church as a compass anchor: Hi-Ho Come Roll Me Over starts on a southwest rooftop; Good Morning Ladies All starts on a roof west of the church. Locate and complete them as separate chases rather than treating the first flight as a route to the second.
Prepare a stable roof approachLook forBoth Hi-Ho Come Roll Me Over and Good Morning Ladies All appear as named unlocks.
If it does not work
If only one western song is recorded, check the missing name before climbing again. Southwest and west are distinct start sectors; use the live marker to select the unresolved roof.
Across the north street · Handy Me Boys
Do thisFrom the church, cross to the northern side of the street and identify the rooftop sheet there. Choose a stable approach before it moves; the church itself is the orientation point, not the pickup surface.
Separate Kingston's other city checksLook forHandy Me Boys unlocks by name, independently of the two western church-side songs.
If it does not work
If the west roofs are finished but one church-side song remains, inspect the roof across the north street. Do not tick Handy Me Boys merely because a nearby viewpoint or chest changed state.
Church east and southeast · final pair
Do thisFind The Sailboat Malarkey just east of the church in central Kingston, then locate Cheerly Man on the southeast rooftop. The east start is confirmed as an area cue; do not assume an exact rope or rooftop access without the current marker.
Check sheet progressLook forThe Sailboat Malarkey and Cheerly Man both unlock, then Kingston's Song Sheets result reaches 6/6.
If it does not work
At 5/6, compare these two names and the south-shore name before doing another circuit. Use the live marker for only the unresolved paper; a flying icon alone is not a completed song.
Diagnose the gap before another circuit
Before you leaveKingston is complete only when all six names are acquired and the current-save Song Sheets counter reads 6/6. The compass and browser checklist identify an unfinished start; neither replaces the game's result.
Player workbench
Find Kingston's missing song sheet by checking the south-shore outlier and five church-side starts separately.
A 5/6 result can be misread as another church rooftop when Roll and Go lies on the south shore, while the five church-side sheets have different compass directions.
Why this entry is useful
A six-name, shore-versus-church ledger with a church compass, local-counter proof and a targeted 5/6 recovery instead of another whole-city sweep.
The church is an orientation point for five start sectors, not an exact sheet coordinate or proven flight path. Watch the live sheet movement and use the named unlock plus local counter as proof.
Compare the six song names in your save, filter Kingston's current map to Song Sheets, and approach only the unresolved south-shore or church-sector marker.
Roll and Go, Hi-Ho Come Roll Me Over, Good Morning Ladies All, Handy Me Boys, The Sailboat Malarkey and Cheerly Man are individually unlocked, and Kingston's Song Sheets count reads 6/6 in the current save.
What are you trying to do with this entry?
Choose one decision and follow 3 checks in order.
- Current markerCheck Roll and Go on Kingston's southern shore before climbing around the church. Keep its separate live marker and song unlock in view.
- Roof movementUse the church as a compass: Hi-Ho southwest, Good Morning west and Handy north across the street are three separate roof starts, not a continuous chase.
- Other city jobsCheck The Sailboat Malarkey east of the church and Cheerly Man on a southeast roof; then compare all six named unlocks with the local 6/6 result.
Start with the first check above and keep the confirmed area, marker, or objective beside the next move.
A 5/6 result can be misread as another church rooftop when Roll and Go lies on the south shore, while the five church-side sheets have different compass directions.
Roll and Go, Hi-Ho Come Roll Me Over, Good Morning Ladies All, Handy Me Boys, The Sailboat Malarkey and Cheerly Man are individually unlocked, and Kingston's Song Sheets count reads 6/6 in the current save.
Check the shore before repeating the church ring
Roll and Go begins south of the church group. The other five starts use southwest, west, north, east and southeast church sectors; those directions locate initial markers, not fixed chase lines.
Kingston still reads 5/6
If the five church-side songs are unlocked but Kingston reads 5/6, use the current map filter to check Roll and Go on the southern shore. Otherwise compare the missing church-side song name to its compass sector and return only there. A paper flying away or a nearby city collectible changing state is not completion proof.
South shore → church compass → 6/6
- Check Roll and Go on Kingston's southern shore before climbing around the church. Keep its separate live marker and song unlock in view.
- Use the church as a compass: Hi-Ho southwest, Good Morning west and Handy north across the street are three separate roof starts, not a continuous chase.
- Check The Sailboat Malarkey east of the church and Cheerly Man on a southeast roof; then compare all six named unlocks with the local 6/6 result.
Route Plan
South shore → church compass → 6/6
Kingston has six tracked moving song sheets. Roll and Go starts by the southern shore; around the church, find Hi-Ho Come Roll Me Over southwest, Good Morning Ladies All west, Handy Me Boys north across the street, The Sailboat Malarkey east and Cheerly Man southeast. Use the current map markers for each start and confirm the named unlocks plus 6/6 rather than assuming one continuous chase.
- Check Roll and Go at the southern shore before treating the church area as all of Kingston.
- Use the church as an orientation point for five separate starts: Hi-Ho southwest, Good Morning west, Handy north, Sailboat east and Cheerly southeast.
- Confirm each song by name after its live chase; these directions describe start sectors, not fixed flight or landing sequences.
- Compare all six names with Kingston's 6/6 Song Sheets result before moving to portraits, warehouses or contracts.
Is the South Shore Missing?
Is the South Shore Missing?
Kingston's first song lies outside the church-centred cluster. It is the fastest diagnostic check when the five church-side names are all present but the city remains one short.
- Compare Roll and Go with the five church-side names before climbing again.
- Use the Song Sheets filter to locate its current southern-shore marker.
- Confirm the named unlock and local count; a departing paper does not close the route.
Read the Church as a Compass
Read the Church as a Compass
Southwest, west, north, east and southeast identify five different starts around one familiar landmark. The order is for orientation, not a claim about shortest travel or sheet flight.
- Keep Hi-Ho's southwest roof separate from Good Morning's west roof.
- Cross the street north of the church for Handy Me Boys, then recheck the east-side Sailboat marker.
- Finish at Cheerly Man's southeast roof only if that name remains open in your save.
Close the 6/6 Result
Close the 6/6 Result
This city also has portraits, warehouses, contracts and other pickups. None substitutes for a song unlock in the local Song Sheets count.
- Compare all six song names against the checklist and the game's local counter.
- If a name is absent, revisit only its own shore or church-sector marker.
- Move to Kingston's other city jobs after the count reaches 6/6.
Common Questions
Why does Kingston still show 5/6 after I checked the church roofs?
Roll and Go starts just off the southern shore, apart from the five church-side sheets. Compare that named unlock first; if it is present, use the Song Sheets map filter for the remaining church-sector song instead of replaying every roof.
Which Kingston songs are around the church?
Hi-Ho Come Roll Me Over starts on a southwest rooftop, Good Morning Ladies All west, Handy Me Boys across the street to the north, The Sailboat Malarkey just east, and Cheerly Man on a southeast rooftop. Those directions identify start sectors, not guaranteed flight paths.
What proves Kingston's six song sheets are complete?
Check all six song names in your current save and the local Song Sheets result at 6/6. A moving sheet, nearby portrait, warehouse or contract does not replace a named shanty unlock.