Collectibles / Sea Shanties
Nassau Sea Shanties
Compare Leave Her, Johnny; Stormalong John; Drunken Sailor; Paddy Doyle's Boots; and Randy Dandy-O with your in-save song list, then open the current Nassau Song Sheet marker for the missing name.
- Type
- Sea Shanty
- Area
- Nassau
- Reward
- Five Nassau song sheets: Leave Her, Johnny; Stormalong John; Drunken Sailor; Paddy Doyle's Boots; Randy Dandy-O
Nassau · five-sheet start index
Find the missing song by its name, then use the right starting surface
Nassau's five listed sheets split into two ground starts and three rooftop starts. The roofs are only broad location cues, not a shared route; use the live marker to identify the exact building and let the moving paper set each turn.
Name check · choose one unfinished sheet
Do thisCompare Leave Her, Johnny, Stormalong John, Drunken Sailor, Paddy Doyle's Boots, and Randy Dandy-O against the song list in your save. Use the on-page boxes only as a separate reminder.
Review the shanty trackerLook forOne specific song name is still missing, so the next route is limited to that start rather than all of Nassau.
If it does not work
If the game shows a partial total but not a clear name, check its shanty list first. A checked browser box is not an in-game unlock.
Ground pair · trees or tents
Do thisFor Leave Her, Johnny, use the ground area near the collapsed trees. For Stormalong John, check the ground by the tents. Keep these as two separate markers even though both start at ground level.
Check Nassau sheet markersLook forThe current Nassau marker and visible starting area match the unresolved song before the sheet is triggered.
If it does not work
If the clue points to another patch, follow the live marker and re-read the song name; do not use one ground start to stand in for the other.
Rooftop trio · identify the exact building
Do thisDrunken Sailor, Paddy Doyle's Boots, and Randy Dandy-O are listed on roofs. The general start cue does not identify three exact roofs or one shared route, so approach only the building selected by the current marker for the missing name.
Prepare a safe roof approachLook forThe correct song's live marker leads to the rooftop start, and the name remains distinct from the other two roof songs.
If it does not work
If the marker is unclear, synchronize a nearby viewpoint and filter to Song Sheets before climbing. Do not carry an older turn sequence across to a different named start.
Live chase · follow this paper only
Do thisBefore approaching the sheet, check the next safe ledge or ground path. Once it lifts, keep it in view and react to its current position instead of committing to a remembered left, right, or landing sequence.
Reacquire the live markerLook forThe matching song unlock appears in the save after collection; a moving marker by itself is not completion.
If it does not work
If the paper escapes or the route breaks, reacquire only that song's marker and return to its start. Recheck the in-game list before repeating a chase that may already be complete.
Use the start surface to narrow the search, not to invent a route
Before you leaveLeave Nassau's song route only after all five names are present in the current save. The browser checklist can help narrow a revisit, but it does not read the game state or prove a local counter.
Player workbench
Find Nassau's missing song by its name and starting surface, then track only that unresolved chase.
Three Nassau sheets share a broad rooftop start cue, while two start on the ground; a partial list can otherwise trigger repeated loops through the same city blocks.
Why this entry is useful
A five-name ground-versus-roof picker with a browser-saved checklist, current-marker chase protocol, and a recovery rule that does not turn old-version turns into Resynced facts.
These clues identify starting areas, not exact rooftop coordinates or a fixed flight path. Once a sheet moves, let its live position choose the next turn; the checklist on this device does not read or change your save.
Compare Leave Her, Johnny; Stormalong John; Drunken Sailor; Paddy Doyle's Boots; and Randy Dandy-O with your in-save song list, then open the current Nassau Song Sheet marker for the missing name.
All five named songs are unlocked in the current save. Treat the browser checklist as a reminder only, and use any in-game local counter as a separate completion check.
What are you trying to do with this entry?
Choose one decision and follow 3 checks in order.
- AnchorConfirm Nassau and the live marker before moving.
- SweepGroup nearby sea shanty checks while the route is open.
- CounterCheck the save counter or reward before leaving.
Start with the first check above and keep the confirmed area, marker, or objective beside the next move.
Three Nassau sheets share a broad rooftop start cue, while two start on the ground; a partial list can otherwise trigger repeated loops through the same city blocks.
All five named songs are unlocked in the current save. Treat the browser checklist as a reminder only, and use any in-game local counter as a separate completion check.
Treat Nassau Sea Shanties as a sea shanty route, not an isolated row
Start with Nassau, use the live marker as the planning anchor, and group nearby work that shares the same access surface. The page earns its place by connecting this marker to a family counter and the next useful route.
When the marker or counter disagrees
Preserve the area and family already confirmed, clear filters, and verify the nearest map or location context before assuming the item is missing or complete.
Five names → ground or roof start → live chase
- Use the in-save song list to identify the missing name. Leave the browser checklist unchanged until you confirm the matching unlock in the game.
- Choose the start group: Leave Her, Johnny near collapsed trees and Stormalong John by the tents are ground starts; Drunken Sailor, Paddy Doyle's Boots, and Randy Dandy-O are rooftop starts. Use the current map marker to locate the exact spot.
- Before triggering the paper, clear a safe line to move and keep the sheet visible. Follow what it does in the current chase instead of assuming the same turns or landing from another version.
- After the pickup, confirm the song by name. If the paper is lost or the route breaks, reacquire only that song's live marker and retry the unresolved start.
Route Plan
Five names → ground or roof start → live chase
Nassau's five listed song sheets begin from two ground-level areas and three rooftops: Leave Her, Johnny near collapsed trees; Stormalong John by the tents; Drunken Sailor, Paddy Doyle's Boots, and Randy Dandy-O on building roofs. Use the current Nassau Song Sheet markers to identify each exact spot, then follow the paper's live movement rather than a remembered turn sequence.
- Compare the five song names with the list in your save before starting another chase; this page's browser checklist is only a planning aid.
- For Leave Her, Johnny and Stormalong John, use the ground starts near collapsed trees and tents as separate marker checks.
- For Drunken Sailor, Paddy Doyle's Boots, and Randy Dandy-O, use the current marker to identify each rooftop; the general roof cue does not prove they share a building or chase line.
- Follow each sheet's current movement and confirm its named unlock before treating that start as complete.
When one of the two ground songs is missing
When one of the two ground songs is missing
The ground starts are separate search decisions: one is near collapsed trees and one is beside tents. Identify the unresolved name before walking back into either area.
- Use the Nassau Song Sheets filter and match the live marker with Leave Her, Johnny or Stormalong John.
- Check that the visible ground landmark matches the selected name before triggering the paper.
- After the chase, verify the song by name before opening the second ground marker.
When a rooftop marker is hard to distinguish
When a rooftop marker is hard to distinguish
All three remaining starts are described broadly as rooftops. That shared surface is useful for choosing a movement setup, but it does not identify the same roof or establish an order between songs.
- Read whether Drunken Sailor, Paddy Doyle's Boots, or Randy Dandy-O is still missing.
- Reveal nearby icons with a viewpoint if needed, then follow the current marker to that song's own roof.
- Keep the paper visible and choose the next move from the live chase, not a route remembered from another version.
Recover without repeating the full city sweep
Recover without repeating the full city sweep
A lost chase does not tell you whether the song was acquired. Resolve the save state first, then return only to an unfinished name.
- Check the in-game song list before resetting the browser checklist or replaying a route.
- If the name is absent, reacquire its current marker and start cue; leave completed song routes closed.
- Use the city map and song list as proof. The browser's saved 0/5–5/5 total is personal planning state only.
Common Questions
Which Nassau sea shanties start on the ground?
Leave Her, Johnny starts near the collapsed trees, and Stormalong John starts by the tents. Treat them as two separate ground markers and confirm the song name after each chase.
Which Nassau songs start on rooftops?
Drunken Sailor, Paddy Doyle's Boots, and Randy Dandy-O are listed with rooftop starts. The broad roof cue does not identify one shared building or a common chase route; use the current marker for the missing name.
Do the Nassau rooftops have a fixed chase path?
No fixed turn or landing sequence is confirmed here. Let the sheet's live movement choose each turn, then verify its named unlock in the current save. Older route memory can point to a different start, so do not mark a song complete from a browser checkbox alone.