Naval contract

10: The Realities of War

First move

Before the first exchange, repair and restock if needed, read the named ship counter, and mark open water for a turn-out. Keep the Man o' War as the second-wave priority; spend mortars at range and use a fire barrel only when its line and timing are clear.

Area
Conttoyor contract waters (follow the active marker)
Location
Conttoyor contract waters (use the active marker)
Reward
2,400 R in classic route listings; verify the current closeout
Last updated October 4, 2026 Mission Walkthrough Confirm in current build

Route Plan

How to use 10: The Realities of War

Treat The Realities of War as two separate convoy phases: regroup and clear the opening brig counter, then identify the second group's Man o' War before spending the rest of the Jackdaw's ranged pressure. The old Conttoyor unlock lead and reward are not current-save proof.

  1. Open The Realities of War from the live Conttoyor-area board and check its present unlock, target classes, and wave objective; older references list it after The Law of the Ocean.
  2. Regroup with the nearby allies, identify the first brig group from the current markers, and check the target counter after each qualifying ship while preserving open water to turn out.
  3. When the next wave appears, tag the Man o' War, open range for mortars, and use a barrel only on a clear line; avoid being held broadside while the heavy ship chases.
  4. Verify contract closure and the displayed reward. Boarding for materials is optional and should not replace the required ship counter or a safe exit.

Save Checklist

Save Checklist

Use these checks before marking 10: The Realities of War complete.

  • Entry type: Mission Walkthrough.
  • Recommended check: Check memory.
  • Main risk: Entering the formation center or exhausting ranged tools on the first group can leave no room to respond to the Man o' War; old ship levels and payouts may differ in Resynced.
  • Confirm the marker, reward, or requirement in the current Resynced build.
  • Open next: naval.

Start from the active sea brief

Start from the active sea brief

Read the contract's target or resource requirement before choosing a sortie; nearby ships and cargo do not automatically belong to this job.

  • Classic naval-contract references place contract 10 at Conttoyor after The Law of the Ocean. Check the current contract board and active marker for the unlock and start point before sailing; do not treat the older prerequisite as confirmed Resynced behavior.
  • Regroup with the nearby allies, clear the first brig group, then defeat the second group that includes a Man o' War.
  • Before the first exchange, repair and restock if needed, read the named ship counter, and mark open water for a turn-out. Keep the Man o' War as the second-wave priority; spend mortars at range and use a fire barrel only when its line and timing are clear.

Control the first exchange

Control the first exchange

Keep open water for a turn and verify the required target class as the active counter advances; a nearby sinking does not automatically satisfy a contract.

  • At the Conttoyor marker, confirm The Realities of War is active and read the live wave/ship requirement. The classic route places it after The Law of the Ocean, but the board in this save decides whether it is unlocked.
  • Sail close enough to regroup with the allies and let the objective/minimap identify the first enemy group. Engage the required brigs without steering into the center of the pack; after each sink, check whether the current objective advanced.

Verify the target counter

Verify the target counter

The active convoy objective closes and its payout appears in the current save. Count the required ships from the live objective; optional boarding/material collection is not a substitute for contract completion.

  • When the second group appears, identify the Man o' War before firing. Open range for mortars, turn wide to avoid being held broadside, and use barrels only on a clear approach; do not spend the entire reserve on the opening brigs.
  • Check the displayed reward (2,400 R in classic route listings; verify the current closeout) only after the contract closes.

When the contract stalls

When the contract stalls

If the second wave closes before you can line up mortars, turn into open water to create room and repair only if the live encounter lets you disengage safely. Reacquire the marked heavy ship before spending another volley; if a sink did not count, compare ship class and objective counter before attacking a replacement. Use a retry only when the current save offers it.

  • If a ship does not count, check its class and the active target marker before attacking another vessel.
  • Repair and reacquire only the missing route leg instead of repeating a completed fight or delivery.

Common Questions

What is the route objective in 10: The Realities of War?

Regroup with the nearby allies, clear the first brig group, then defeat the second group that includes a Man o' War. Work around Conttoyor contract waters (use the active marker); the safe first move is Before the first exchange, repair and restock if needed, read the named ship counter, and mark open water for a turn-out. Keep the Man o' War as the second-wave priority; spend mortars at range and use a fire barrel only when its line and timing are clear.

How should I run 10: The Realities of War from start to finish?

At the Conttoyor marker, confirm The Realities of War is active and read the live wave/ship requirement. The classic route places it after The Law of the Ocean, but the board in this save decides whether it is unlocked. Sail close enough to regroup with the allies and let the objective/minimap identify the first enemy group. Engage the required brigs without steering into the center of the pack; after each sink, check whether the current objective advanced. When the second group appears, identify the Man o' War before firing. Open range for mortars, turn wide to avoid being held broadside, and use barrels only on a clear approach; do not spend the entire reserve on the opening brigs. Once the required ships are cleared, read the closeout and payout. Boarding for materials is a separate risk/reward choice—skip it if the Jackdaw is low or remaining enemies still threaten the route. The active convoy objective closes and its payout appears in the current save. Count the required ships from the live objective; optional boarding/material collection is not a substitute for contract completion.

How do I recover a failed 10: The Realities of War attempt?

If the second wave closes before you can line up mortars, turn into open water to create room and repair only if the live encounter lets you disengage safely. Reacquire the marked heavy ship before spending another volley; if a sink did not count, compare ship class and objective counter before attacking a replacement. Use a retry only when the current save offers it. Preserve the last confirmed checkpoint and retry the smallest broken step instead of replaying unrelated cleanup.