Assassin contract
16: A Last Drink for the Road
Before accepting, identify the quickest covered route from the contract marker to the village center and note the nearest water access. Roofs can shorten the approach; keep a route to the shore visible in case the target reaches his ship.
- Area
- Arroyos village, rooftops, and the target's ship
- Location
- Arroyos village, rooftops, and the target's ship
- Reward
- 1,000 R in classic listings; confirm the current payout
Player workbench
Catch Arroyos's moving contract target before a slow guard-clearing route lets him reach his ship, while keeping a waterfront fallback ready instead of treating escape as an automatic full reset.
The meaningful branch is the target's state: a village marker calls for a fast rooftop/street interception; a ship marker calls for a direct waterfront reacquisition. Guard cleanup is optional unless the live brief says otherwise.
Why this entry is useful
A two-state pursuit plan for this specific Arroyos contract: start at its board, choose the short town line, then switch to a ship/waterfront route only when the target actually escapes. It keeps the classic no-stealth-bonus note separate from current objective proof.
Classic guides place this contract at Arroyos after Tomb Raiders, describe the associate in the village, report that he may flee to his ship, and list 1,000 R with no discreet-kill bonus. Those are older-game observations, not a firsthand Resynced run; verify unlock, marker, escape state, and optional wording in the active save.
Before accepting, identify the quickest covered route from the contract marker to the village center and note the nearest water access. Roofs can shorten the approach; keep a route to the shore visible in case the target reaches his ship.
The named associate is eliminated, the contract closes, and the current save displays its payout. A target marker changing to the ship is a route transition, not proof that the whole island sweep must restart.
What are you trying to do with this entry?
Choose one decision and follow 3 checks in order.
- BoardConfirm A Last Drink for the Road is active at the current Arroyos contract marker.
- Unlock leadClassic coverage lists Tomb Raiders first; trust the live board if its unlock sequence differs.
- RouteLocate the current target marker and nearest covered way to the village center.
Start with the first check above and keep the confirmed area, marker, or objective beside the next move.
The meaningful branch is the target's state: a village marker calls for a fast rooftop/street interception; a ship marker calls for a direct waterfront reacquisition. Guard cleanup is optional unless the live brief says otherwise.
The named associate is eliminated, the contract closes, and the current save displays its payout. A target marker changing to the ship is a route transition, not proof that the whole island sweep must restart.
Let the target marker choose town or ship
This contract is not a normal area-clear task. Stay focused on the named associate, ignore unrelated guard cleanup when it costs time, and switch route only after the live state shows that he boarded.
When the target leaves the village
Reacquire the active ship marker from the nearest safe water access, then confirm whether the contract is still running. Classic guides describe a fleeing ship and a 1,000 R payout, but the current marker and closeout decide what is actually available.
Arroyos contract marker → village intercept → ship fallback
- Start A Last Drink for the Road from the active Arroyos contract marker and follow the target icon into the village. The classic listing says Contract 15 may precede it; if your board disagrees, use the live unlock state.
- Use the shortest rooftop or street line to the marked associate. Avoid stopping to clear unrelated guards; if they close in, a smoke bomb can create a brief escape window, but first confirm the current brief does not require a different approach.
- If the associate remains in town, close distance and eliminate him promptly. If the target boards his ship, stop searching the village, reacquire the ship marker from the nearest waterfront edge, and transition to the water route.
- Once the target is down, wait for the contract closeout and check its payout before leaving Arroyos. Do not continue a district sweep to prove this one contract.
Route Plan
How to use 16: A Last Drink for the Road
A Last Drink for the Road is a moving-target contract, not an Arroyos island sweep. Follow the named marker into town; if the associate boards his ship, switch to the waterfront marker instead of searching the village again.
- Confirm the Arroyos contract is active. Classic listings put it after Tomb Raiders and report no separate discreet-kill bonus, but the current brief controls both unlock and optional wording.
- Use the shortest safe roof or street line to the marked associate; avoid unrelated guard cleanup that gives the target time to move.
- If the marker changes to the target's ship, take the nearest safe water access and reacquire it; do not continue on the town-only route.
- After the target is eliminated, confirm the contract closeout and payout shown in the save before leaving Arroyos.
Save Checklist
Save Checklist
Use these checks before marking 16: A Last Drink for the Road complete.
- Entry type: Mission Walkthrough.
- Recommended check: Check memory.
- Main risk: Clearing the full town or following a ship from the wrong side can waste the escape window; the older no-bonus/reward notes are not live Resynced proof.
- Confirm the marker, reward, or requirement in the current Resynced build.
- Open next: stealth.
Open the named brief
Open the named brief
The contract board starts the job; the target marker, not the old map route, decides where this save sends Edward.
- A classic Arroyos contract reference lists A Last Drink for the Road after the island's Contract 15, Tomb Raiders. At the current pigeon-coop/contract marker, confirm the named job is available and use its live target marker; the old prerequisite is a lead, not a tested Resynced unlock rule.
- Eliminate the marked Templar associate in Arroyos; if he escapes the village route by boarding, reacquire him aboard the ship.
- Start A Last Drink for the Road from the active Arroyos contract marker and follow the target icon into the village. The classic listing says Contract 15 may precede it; if your board disagrees, use the live unlock state.
Choose the target approach
Choose the target approach
Use the local landmark and patrol state to decide how to enter Arroyos village, rooftops, and the target's ship.
- Before accepting, identify the quickest covered route from the contract marker to the village center and note the nearest water access. Roofs can shorten the approach; keep a route to the shore visible in case the target reaches his ship.
- Use the shortest rooftop or street line to the marked associate. Avoid stopping to clear unrelated guards; if they close in, a smoke bomb can create a brief escape window, but first confirm the current brief does not require a different approach.
Keep the bonus separate
Keep the bonus separate
A target kill can close the contract while its extra payout remains unearned. Check the active condition and final result independently.
- Classic contract coverage reports no separate discreet-kill bonus. If the current brief presents an optional objective, follow that wording; otherwise prioritize the target and do not spend the departure window clearing guards for an assumed stealth payout.
- If the associate remains in town, close distance and eliminate him promptly. If the target boards his ship, stop searching the village, reacquire the ship marker from the nearest waterfront edge, and transition to the water route.
- The marked associate is eliminated, the Arroyos contract closes, and the actual payout appears in the save. The older route reports no discrete stealth bonus; check the active brief instead of treating that absence as current-build proof.
Recover the route
Recover the route
If the target is no longer in the village, check the live marker for the ship state before doubling back through town. Reach the water from a safe, direct access point and pursue only while the contract remains active; if the marker disappears, return to the contract board and use a retry only if the save offers one.
- If the marker or target position changes, reopen the current contract and map before approaching again.
- After a closed contract, read the actual target and payout states before assuming a replay can restore a missed result.
Common Questions
What is the route objective in 16: A Last Drink for the Road?
Eliminate the marked Templar associate in Arroyos; if he escapes the village route by boarding, reacquire him aboard the ship. Work around Arroyos village, rooftops, and the target's ship; the safe first move is Before accepting, identify the quickest covered route from the contract marker to the village center and note the nearest water access. Roofs can shorten the approach; keep a route to the shore visible in case the target reaches his ship.
How should I run 16: A Last Drink for the Road from start to finish?
Start A Last Drink for the Road from the active Arroyos contract marker and follow the target icon into the village. The classic listing says Contract 15 may precede it; if your board disagrees, use the live unlock state. Use the shortest rooftop or street line to the marked associate. Avoid stopping to clear unrelated guards; if they close in, a smoke bomb can create a brief escape window, but first confirm the current brief does not require a different approach. If the associate remains in town, close distance and eliminate him promptly. If the target boards his ship, stop searching the village, reacquire the ship marker from the nearest waterfront edge, and transition to the water route. Once the target is down, wait for the contract closeout and check its payout before leaving Arroyos. Do not continue a district sweep to prove this one contract. The marked associate is eliminated, the Arroyos contract closes, and the actual payout appears in the save. The older route reports no discrete stealth bonus; check the active brief instead of treating that absence as current-build proof.
How do I recover a failed 16: A Last Drink for the Road attempt?
If the target is no longer in the village, check the live marker for the ship state before doubling back through town. Reach the water from a safe, direct access point and pursue only while the contract remains active; if the marker disappears, return to the contract board and use a retry only if the save offers one. Preserve the last confirmed checkpoint and retry the smallest broken step instead of replaying unrelated cleanup.