Walkthrough / Sequences
Sequence 02 – Memory 03: Mister Walpole, I Presume?
On the terrace, hit each highlighted practice target until its marker disappears, then reload before speaking to Rogers. Treat the timed run as a separate attempt; after training, save attention for the later pickpocket counter rather than assuming one objective covers both.
- Location
- Havana terrace and training grounds
- Reward
- Sequence 02 progress and hidden-blade training
- Sequence
- Sequence 02
- Memory
- Memory 03
Player workbench
Finish this Havana training memory without confusing its practice targets, Rogers's timed challenge, hidden-blade tutorials, and later Templar pickpockets as one continuous objective.
There are two optional windows on opposite sides of the memory. The terrace drill is safest after practice and a reload; the pickpocket objective arrives only after the Governor scene, so record each result independently.
Why this entry is useful
A four-stage memory map—practice hit signal, timed challenge, tutorial transition, and all-Templar pickpocket—plus distinct recovery advice for a missed timer versus an uncounted interaction.
A classic walkthrough describes dummy markers disappearing on a hit, reloading before Rogers's timed challenge, hidden-blade training after the terrace, and pickpocketing all Templars after the Governor scene. No current Resynced memory replay was performed; use its exact objective wording and counters as authority.
On the terrace, hit each highlighted practice target until its marker disappears, then reload before speaking to Rogers. Treat the timed run as a separate attempt; after training, save attention for the later pickpocket counter rather than assuming one objective covers both.
The memory closes and Sequence 02 advances. The save separately records Rogers's challenge and the all-Templar pickpocket result when those optional objectives were attempted.
What are you trying to do with this entry?
Choose one decision and follow 3 checks in order.
- PracticeOn the terrace, clear each highlighted dummy when its marker disappears; the classic guide uses that marker as hit confirmation.
- ReloadReload before talking to Rogers so the timed run begins with the pistols ready.
- VerifyAfter the run, check its optional result before moving to the hidden-blade tutorial.
Start with the first check above and keep the confirmed area, marker, or objective beside the next move.
There are two optional windows on opposite sides of the memory. The terrace drill is safest after practice and a reload; the pickpocket objective arrives only after the Governor scene, so record each result independently.
The memory closes and Sequence 02 advances. The save separately records Rogers's challenge and the all-Templar pickpocket result when those optional objectives were attempted.
Separate two optional windows from required story beats
Practice dummies are the lead-in to Rogers's timer; hidden-blade training follows that terrace segment; the all-Templar pickpocket objective appears after the Governor scene. Read the memory tracker at each transition rather than carrying one counter assumption through the whole scene.
When the timer or pickpocket count is short
First identify which optional counter is missing. A timer miss and a Templar interaction miss happen in different stages; preserve the completed story progress and use a retry only if the live memory menu offers one.
Terrace practice → timed drill → blade lesson → Templar count
- Start the Havana memory and reach the terrace. Shoot each highlighted dummy until its marker disappears; the classic guide describes marker removal—not destroying the target—as the hit confirmation. Reload before starting Rogers's timed challenge.
- If pursuing the optional drill, begin only when the pistols are ready and aim for the next highlighted dummy in sequence. Confirm the challenge counter before leaving the terrace; if it is not a goal this run, continue the story without treating the missed timer as a failed memory.
- Follow the hosts to the training ground, complete each active assassination tutorial, then speak to them to continue. Read the objective again after the transition so a tutorial action is not confused with the later optional check.
- After the Governor scene, approach each marked Templar from behind and use the pickpocket interaction. Confirm the count advances for every required person, then finish the scene and verify story completion plus each optional result separately.
Route Plan
How to use Sequence 02 – Memory 03: Mister Walpole, I Presume?
Use this mission entry to plan objectives around Havana terrace and training grounds, then confirm optional objectives in the current Resynced build.
- Read the current objective, identify the blocker, then open the matching system guide before replaying.
- Start with Havana terrace and training grounds check before moving to nearby markers.
- Use the in-game map marker, viewpoint sync, or route clue to confirm the exact spot.
- Confirm the reward shown in your save: Sequence 02 progress and hidden-blade training.
Save Checklist
Save Checklist
Use these checks before marking Sequence 02 – Memory 03: Mister Walpole, I Presume? complete.
- Entry type: Mission Walkthrough.
- Recommended check: Check memory.
- Main risk: Failed optional objective, mission reset, or unnecessary replay time.
- Confirm the marker, reward, or requirement in the current Resynced build.
- Open next: walkthrough.
Objective Prep
Objective Prep
Treat this mission entry as prep before replaying memories or chasing optional objectives.
- Confirm the active sequence, memory, and objective text in your save.
- Identify whether the blocker is stealth, combat, parkour, naval power, or a location route.
- Use nearby map and collectible pages if the mission sends you back through a region.
Full-Sync Risk
Full-Sync Risk
Optional objectives fail fastest when the player starts moving before reading the tracker.
- Read the optional objective before the first checkpoint.
- Restart early if detection, combat, or route timing breaks the objective.
- Open Stealth, Combat, Parkour, or Naval before replaying the same failure.
Replay Recovery
Replay Recovery
When a replay goes wrong, recover by naming the failed system rather than repeating the same path.
- If stealth failed, plan crowd, rooftop, and crouch options before restarting.
- If combat or boarding failed, check tools, ammunition, and Jackdaw power.
- If the route sent you across a region, open Map and Collectibles before replaying again.
Common Questions
What is the route objective in Sequence 02 – Memory 03: Mister Walpole, I Presume??
Complete the memory; optional objectives are to complete Rogers's shooting challenge and pickpocket all marked Templars after the Governor scene. Work around Havana terrace and training grounds; the safe first move is On the terrace, hit each highlighted practice target until its marker disappears, then reload before speaking to Rogers. Treat the timed run as a separate attempt; after training, save attention for the later pickpocket counter rather than assuming one objective covers both.
How should I run Sequence 02 – Memory 03: Mister Walpole, I Presume? from start to finish?
Start the Havana memory and reach the terrace. Shoot each highlighted dummy until its marker disappears; the classic guide describes marker removal—not destroying the target—as the hit confirmation. Reload before starting Rogers's timed challenge. If pursuing the optional drill, begin only when the pistols are ready and aim for the next highlighted dummy in sequence. Confirm the challenge counter before leaving the terrace; if it is not a goal this run, continue the story without treating the missed timer as a failed memory. Follow the hosts to the training ground, complete each active assassination tutorial, then speak to them to continue. Read the objective again after the transition so a tutorial action is not confused with the later optional check. After the Governor scene, approach each marked Templar from behind and use the pickpocket interaction. Confirm the count advances for every required person, then finish the scene and verify story completion plus each optional result separately. The memory advances to its end and Sequence 02 progress is recorded. Check the shooting challenge and Templar pickpocket counters separately; completing one does not prove the other.
How do I recover a failed Sequence 02 – Memory 03: Mister Walpole, I Presume? attempt?
If Rogers's timer expires, check whether the memory offers a retry before assuming the drill can be replayed in place; otherwise finish the required tutorial path and use only the replay option the save provides. If a pickpocket does not count, inspect the live target/counter before approaching the next Templar. Do not restart the full sequence solely because one optional counter is short. Preserve the last confirmed checkpoint and retry the smallest broken step instead of replaying unrelated cleanup.