Assassin contract
13: The Pirate Captain
Use the live marker to reach the northwestern Nassau swamp from the north. Before crossing an exposed patch, mark the captain, the rear guard, the nearest vegetation, and a way back out.
- Type
- Assassin Contract
- Area
- Northwestern Nassau swamp (classic target-area lead)
- Location
- North-side vegetation entry (classic route lead)
- Reward
- 1,000 R plus a 500 R stealth bonus
Player workbench
Finish The Pirate Captain from Nassau without confusing the shared board with the target area or routing this swamp contract as if it were The Outlaws.
The two Nassau contracts share a start point but split into different target routes; entering the swamp from the exposed side or removing every guard can waste the cover chain before the captain separates.
Why this entry is useful
A board-to-target disambiguation plus a north-entry vegetation route that treats the rear guard as a lane decision, preserves a bush-to-bush exit, and proves the captain and optional result separately.
Classic route lists place The Pirate Captain in northwestern Nassau and describe a north/swamp approach, dense cover, and a close lure; the shared board lead is separate from the target. These are historical landmarks and payout leads, not a current Resynced save test. Follow the live target marker and condition text when the route differs.
Use the live marker to reach the northwestern Nassau swamp from the north. Before crossing an exposed patch, mark the captain, the rear guard, the nearest vegetation, and a way back out.
The Pirate Captain—not merely another Nassau contract—closes in the save, with its own base and any live optional payout recorded before moving to The Outlaws.
What are you trying to do with this entry?
Choose one decision and follow 3 checks in order.
- BoardSelect The Pirate Captain by name; do not treat the shared 633,784 board area as the target location.
- MarkerFollow the active marker toward the swamp-side target and leave The Outlaws for its own route.
- ConditionRecord the live optional wording and payout before leaving Nassau.
Start with the first check above and keep the confirmed area, marker, or objective beside the next move.
The two Nassau contracts share a start point but split into different target routes; entering the swamp from the exposed side or removing every guard can waste the cover chain before the captain separates.
The Pirate Captain—not merely another Nassau contract—closes in the save, with its own base and any live optional payout recorded before moving to The Outlaws.
Route the target, not the Nassau board coordinate
The board starts the contract; the active marker finds the captain. A north-side cover chain creates more control than a direct cross through the swamp, while one deliberately chosen gap keeps the route shorter than clearing every guard.
When the captain or guard ring notices Edward
Return to the last covered bush and read the live target/bonus state before moving again. If the bonus is no longer available, choose base completion or an offered retry instead of assuming the older fast-travel recovery still applies.
Nassau board → north swamp entry → captain's cover lane
- Select The Pirate Captain from the Nassau board and follow its target marker. The shared Nassau board lead near 633,784 is not the kill location; use the northwestern swamp only as a classic orientation cue if the live map agrees.
- Enter from the north and use vegetation as a chain of short staging points. Mark the rear guard and captain before deciding whether to lure the guard away; do not clear the entire ring if a single blocked lane is the only problem.
- Wait from the closest safe bush for the captain to separate, or use an overhead route only if the current movement and guard pattern leave it clean. Withdraw through the cover line you marked, then read this contract's result before starting Outlaws.
Route Plan
How to use 13: The Pirate Captain
Choose The Pirate Captain—not The Outlaws—at Nassau's current contract board, then follow the captain's own marker. Older guides use the shared 633,784 area for the board and place the captain in northwestern Nassau; do not treat that board lead as the target pin.
- At the Nassau board, read the contract name and live optional condition. Keep The Pirate Captain separate from The Outlaws even if both appear at the same starting point.
- Use the northwestern swamp as an orientation lead only if the current marker agrees. Approach from the north through vegetation and identify the captain, rear guard, and exit cover before crossing open ground.
- Open one path by drawing or bypassing the guard who blocks it; do not clear the whole ring by default. Wait for the captain to separate near the closest safe bush before committing.
- Withdraw along the cover chain and verify this named contract's target and optional result before fast travel or the Outlaws route.
Save Checklist
Save Checklist
Use these checks before marking 13: The Pirate Captain complete.
- Entry type: Assassin Contract.
- Recommended check: Check memory.
- Main risk: Treating 633,784 as the target, mixing up the Outlaws marker, or using a long-range attack as a guaranteed quiet finish can close the route before its bonus check.
- Confirm the marker, reward, or requirement in the current Resynced build.
- Open next: collectibles/assassin contract 633 784.
Open the named brief
Open the named brief
The contract board starts the job; the target marker, not the old map route, decides where this save sends Edward.
- At Nassau's current Assassin Contracts board, choose The Pirate Captain—not The Outlaws—and follow the named target marker. Older guides use the shared 633,784 area as a board lead, not as the swamp target coordinate.
- Eliminate the marked Pirate Captain and keep the current stay-out-of-combat result if the optional payout is still active.
- Select The Pirate Captain from the Nassau board and follow its target marker. The shared Nassau board lead near 633,784 is not the kill location; use the northwestern swamp only as a classic orientation cue if the live map agrees.
Choose the target approach
Choose the target approach
Use the local landmark and patrol state to decide how to enter Northwestern Nassau swamp (classic target-area lead).
- Use the live marker to reach the northwestern Nassau swamp from the north. Before crossing an exposed patch, mark the captain, the rear guard, the nearest vegetation, and a way back out.
- Enter from the north and use vegetation as a chain of short staging points. Mark the rear guard and captain before deciding whether to lure the guard away; do not clear the entire ring if a single blocked lane is the only problem.
Keep the bonus separate
Keep the bonus separate
A target kill can close the contract while its extra payout remains unearned. Check the active condition and final result independently.
- Classic listings report 1,000 R plus 500 R for staying out of combat. Confirm that wording in the current brief; a quiet route is the tactic, while the save's explicit condition and payout are the proof.
- Wait from the closest safe bush for the captain to separate, or use an overhead route only if the current movement and guard pattern leave it clean. Withdraw through the cover line you marked, then read this contract's result before starting Outlaws.
- The named Pirate Captain contract closes after the marked target is eliminated. Check its base payout and any stay-out-of-combat result independently, then confirm you did not count the Outlaws contract as this target.
Recover the route
Recover the route
If Edward is seen or the guard ring turns, break toward the marked swamp cover instead of pushing the target through open ground. Recheck whether the optional condition is still active; if it is not, finish the base target deliberately or use only a retry the current contract state actually offers.
- If the marker or target position changes, reopen the current contract and map before approaching again.
- After a closed contract, read the actual target and payout states before assuming a replay can restore a missed result.
Common Questions
What is the route objective in 13: The Pirate Captain?
Eliminate the marked Pirate Captain and keep the current stay-out-of-combat result if the optional payout is still active. Work around Northwestern Nassau swamp (classic target-area lead); the safe first move is Use the live marker to reach the northwestern Nassau swamp from the north. Before crossing an exposed patch, mark the captain, the rear guard, the nearest vegetation, and a way back out.
How should I run 13: The Pirate Captain from start to finish?
Select The Pirate Captain from the Nassau board and follow its target marker. The shared Nassau board lead near 633,784 is not the kill location; use the northwestern swamp only as a classic orientation cue if the live map agrees. Enter from the north and use vegetation as a chain of short staging points. Mark the rear guard and captain before deciding whether to lure the guard away; do not clear the entire ring if a single blocked lane is the only problem. Wait from the closest safe bush for the captain to separate, or use an overhead route only if the current movement and guard pattern leave it clean. Withdraw through the cover line you marked, then read this contract's result before starting Outlaws. The named Pirate Captain contract closes after the marked target is eliminated. Check its base payout and any stay-out-of-combat result independently, then confirm you did not count the Outlaws contract as this target.
How do I recover a failed 13: The Pirate Captain attempt?
If Edward is seen or the guard ring turns, break toward the marked swamp cover instead of pushing the target through open ground. Recheck whether the optional condition is still active; if it is not, finish the base target deliberately or use only a retry the current contract state actually offers. Preserve the last confirmed checkpoint and retry the smallest broken step instead of replaying unrelated cleanup.