Walkthrough

Black Flag Resynced Walkthrough

Use the Black Flag Resynced Walkthrough to search the current sequence, memory, objective, and mission-area route checks before replaying or pushing the story. Confirm the active objective in your save, then open combat, stealth, naval, parkour, or map help when that system is the blocker.

  • Sequence: use the sequence and memory filters when those labels are available.
  • Mission: search a numbered route or mission title before replaying.
  • Objective: read the current optional objective tracker before moving.
  • Handoff: open Combat, Stealth, Parkour, Naval, Map, or Jackdaw when the mission reveals the blocker.

Objective → blocker → recovery

Recover the memory step you can see in the save

Search the strongest clue you have—sequence, memory, objective, or area. This board then separates the story route from the system that can actually fail the attempt.

01Read the objective

Use the text currently visible in the save, not a guessed mission title.

02Name the failure system

Stealth, combat, parkour, and naval failures need different recoveries.

03Separate optional goals

Finish the memory first; replay the full-sync objective only after the route is stable.

Showing 18 recovery routes; 21 mission checks are searchable.

Retry protocol

Change the recovery step, not the whole memory

  1. Write down the last visible objective.
  2. Retry the system route with one safer adjustment.
  3. Only then chase optional full-sync requirements.
Open guide routes
02: The Guard Post mission route visualCombat blocker

Use the visible objective · Optional goal not captured

02: The Guard Post

Use 02: The Guard Post to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
03: A Spanish Plague mission route visualStory route

Use the visible objective · Optional goal not captured

03: A Spanish Plague

Use 03: A Spanish Plague to plan the sequences check around Eleuthera.

Area
Eleuthera
Route state
Needs current-build check
04: The Judge mission route visualStory route

Use the visible objective · Optional goal not captured

04: The Judge

Use 04: The Judge to plan the sequences check around Kingston.

Area
Kingston
Route state
Needs current-build check
05: Silk on the Waves mission route visualStory route

Use the visible objective · Optional goal not captured

05: Silk on the Waves

Use 05: Silk on the Waves to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
06: Contraband mission route visualStory route

Use the visible objective · Optional goal not captured

06: Contraband

Use 06: Contraband to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
09: The Spanish Commander mission route visualStory route

Use the visible objective · Optional goal not captured

09: The Spanish Commander

Use 09: The Spanish Commander to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
10: The Realities of War mission route visualStory route

Use the visible objective · Optional goal not captured

10: The Realities of War

Use 10: The Realities of War to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
10: Unlicensed Dealer mission route visualStory route

Use the visible objective · Optional goal not captured

10: Unlicensed Dealer

Use 10: Unlicensed Dealer to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
11: No More Taxes mission route visualStory route

Use the visible objective · Optional goal not captured

11: No More Taxes

Use 11: No More Taxes to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
13: The Pirate Captain mission route visualStory route

Use the visible objective · Optional goal not captured

13: The Pirate Captain

Use 13: The Pirate Captain to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
15: Tomb Raiders mission route visualStory route

Use the visible objective · Optional goal not captured

15: Tomb Raiders

Use 15: Tomb Raiders to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
16: A Last Drink for the Road mission route visualStory route

Use the visible objective · Optional goal not captured

16: A Last Drink for the Road

Use 16: A Last Drink for the Road to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
21: The Twin Dilemma mission route visualStory route

Use the visible objective · Optional goal not captured

21: The Twin Dilemma

Use 21: The Twin Dilemma to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
25: A Slaver's Business mission route visualStory route

Use the visible objective · Optional goal not captured

25: A Slaver's Business

Use 25: A Slaver's Business to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
Abstergo Entertainment – Intermission 4 mission route visualStory route

Use the visible objective · Optional goal not captured

Abstergo Entertainment – Intermission 4

Use Abstergo Entertainment – Intermission 4 to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
Intermission 1 mission route visualStory route

Use the visible objective · Optional goal not captured

Intermission 1

Use Intermission 1 to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
Sequence 02 – Memory 03: Mister Walpole, I Presume? mission route visualStory route

Sequence 02 · Memory 03

Sequence 02 – Memory 03: Mister Walpole, I Presume?

Use Sequence 02 – Memory 03: Mister Walpole, I Presume? to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check
Sequence 05 – Memory 02: Traveling Salesman mission route visualStory route

Sequence 05 · Memory 02

Sequence 05 – Memory 02: Traveling Salesman

Use Sequence 05 – Memory 02: Traveling Salesman to plan the missions route in Black Flag Resynced.

Area
Area not captured
Route state
Needs current-build check

Mission route

Search by sequence, memory, objective, or location

The walkthrough lookup separates sequence and memory labels from numbered missions, intermissions, area checks, and system blockers. Use the exact clue shown in your save rather than assuming every route follows the same format.

NeedSearchOpen next
Main mission helpSequence or memory nameCombat, Stealth, or Naval
Optional objectiveObjective wordingReplay after reading the current tracker
Region cleanupLocation or cityMap and Collectibles
Ship missionNaval term or JackdawJackdaw Upgrades

Route coverage

Choose the mission check that matches your save

Start from the strongest label visible in the objective tracker. Sequence and memory filters work for entries with those labels; numbered routes and intermissions remain searchable by title.

What you seeUse in the lookupSafe next move
Sequence and memoryChoose the matching sequence or memory filterRead the objective before starting the replay
Numbered missionSearch the number and mission titleConfirm the current mission area and blocker
IntermissionSearch Intermission or AbstergoCheck the active objective before leaving the section
Optional objectiveSearch the mission, then read the current trackerRestart early when stealth, combat, or timing breaks full sync
No exact title matchSearch the location, character, or route typeOpen the matching system guide and follow the objective in your save

Common Questions

How should I use walkthrough entries?

Search by sequence, memory, location, or objective, then confirm optional objectives in the current build before replaying.

Do walkthrough routes replace in-game objectives?

No. Use them as planning context, then follow the current objective text and optional objective tracker in your save.

What should I search on the walkthrough page?

Search a sequence number, memory name, location, objective phrase, character, or naval term.

When should I leave walkthrough and open another page?

Open Combat, Stealth, Naval, Map, or Collectibles when the blocker is a system or location rather than the mission order.

How do I separate story clear from optional retry?

Finish the visible memory objective first, then replay the mission for optional or full-sync conditions with the correct recovery system prepared.